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AI as a designer of Gamification experiences
Details
We live in an era where learning no longer means simply memorizing information, but experiencing, interacting, and connecting. Education has entered an unprecedented transformation, driven by the convergence of two disruptive powers: artificial intelligence and gamification. This book is born as a response to that transformation, with the purpose of offering a deep, critical and hopeful look at how these technologies are redesigning the way we teach and learn.For decades, gamification has been seen as a secondary motivational strategy in the classroom. However, today it is establishing itself as a powerful methodology that, when integrated with AI tools, can build more inclusive, dynamic and personalized learning environments. It is not simply a matter of "playing to learn", but of activating curiosity, critical thinking, resilience and decision-making through meaningful learning experiences. Artificial intelligence, meanwhile, has evolved beyond data analysis: today it can adapt to individual rhythms and anticipate learning needs.
Autorentext
Professor Pablo Ayala-Hernández is a professor at the ITCJ. He has postgraduate studies. He has published articles and books. He is currently studying for a doctorate in education.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09786202425759
- Sprache Englisch
- Genre Economy
- Größe H220mm x B150mm
- Jahr 2025
- EAN 9786202425759
- Format Kartonierter Einband
- ISBN 978-620-2-42575-9
- Veröffentlichung 18.09.2025
- Titel AI as a designer of Gamification experiences
- Autor Pablo Ayala-Hernández , Gisela Haro-Esquivel
- Untertitel In modern education.DE
- Herausgeber Our Knowledge Publishing
- Anzahl Seiten 72