Android Arcade Game App

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Geliefert zwischen Mi., 21.01.2026 und Do., 22.01.2026

Details

Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there.

*Android Arcade Game App: A Real World Project - Case Study Approach* is no different in that it walks you through creating an arcade style Prison Break game apptop to bottomfor an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating an Arcade style game And it provides you with the full source code for this sample game app.

After working through this book, you can re-use its Prison Break app as your very own personal template, then customize for your specific variables, design and build your own Android game app - top to bottom. Then, deploy in one or more of the available Android app stores. Have fun and get coding.


Aims to be a first Android game app project case studies book, especially now with Android tablets in play. Very hands-on lab manual or sandbox play type book for coder to learn by example and build right away to make money. Android continues to be key tech and book market.

Autorentext
J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

Inhalt

  1. Introduction to Android Gaming
  2. What Is an Arcade Game ?
  3. Creating a Menu
  4. Drawing the Background
  5. Creating the Player Character and Obstacles
  6. Collision Detection
  7. Keeping Score
  8. Adding More Levels

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781430245452
    • Anzahl Seiten 104
    • Lesemotiv Verstehen
    • Genre Allgemein & Lexika
    • Auflage 1st ed.
    • Herausgeber SPRINGER A PR SHORT
    • Gewicht 157g
    • Untertitel A Real World Project - Case Study Approach
    • Größe H229mm x B151mm x T15mm
    • Jahr 2012
    • EAN 9781430245452
    • Format Kartonierter Einband
    • ISBN 978-1-4302-4545-2
    • Veröffentlichung 21.08.2012
    • Titel Android Arcade Game App
    • Autor Jerome Dimarzio
    • Sprache Englisch

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