Avatars at Work and Play

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Work and Play in Shared Virtual Environments brings together contributions from leading social scientists and computer scientists who have conducted research on online gaming and practical applications in various types of virtual environments. It includes a variety of research perspectives and among the contributors are social psychologists and systems developers. The book presents a well-rounded overview of current applications, which fall mainly into the gaming and several distinct practical applications. This volume focuses on practical and empirical findings that are relevant to future research, development, and exploitation of this technology.

Useful to students in media studies and digital arts, to practitioners who are developing systems and applications, and to a wider public whose daily lives are affected by current and future forms of computer-mediated-communication and new media technologies.


First book to deal with applications of shared or collaborative virtual environments High relevance to new media and computer-mediated communication developments Essential reading for anyone researching and working in shared or collaborative virtual environments

Klappentext

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, The Social Life of Avatars , which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both work and play , the volume brings together issues common to the two areas, including: What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?


Zusammenfassung

Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, 'The Social Life of Avatars', which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both 'work' and 'play', the volume brings together issues common to the two areas, including:
What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?


Inhalt
Transformed Social Interaction: Exploring the Digital Plasticity of Avatars.- Selective Fidelity: Investigating Priorities for the Creation of Expressive Avatars.- Analysis and Visualization of Social Diffusion Patterns in Three-Dimensional Virtual Worlds.- Collaborative Virtual Environments for Scientific Collaboration: Technical and Organizational Design Frameworks.- Analyzing Fragments of Collaboration in Distributed Immersive Virtual Environments.- The Impact of Display System and Embodiment on Closely Coupled Collaboration Between Remote Users.- The Good Inequality: Supporting Group-Work in Shared Virtual Environments.- Consequences of Playing Violent Video Games in Immersive Virtual Environments.- The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage.- Questing for KnowledgeVirtual Worlds as Dynamic Processes of Social Interaction.- Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments.- Digital Dystopia: Player Control and Strategic Innovation in the Sims Online.

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Weitere Informationen

  • Allgemeine Informationen
    • Sprache Englisch
    • Gewicht 452g
    • Untertitel Collaboration and Interaction in Shared Virtual Environments
    • Titel Avatars at Work and Play
    • Veröffentlichung 22.11.2010
    • ISBN 9048169895
    • Format Kartonierter Einband
    • EAN 9789048169894
    • Jahr 2010
    • Größe H235mm x B155mm x T17mm
    • Herausgeber Springer Netherlands
    • Anzahl Seiten 296
    • Lesemotiv Verstehen
    • Editor Ann-Sofie Axelsson, Ralph Schroeder
    • Auflage Softcover reprint of hardcover 1st edition 2006
    • GTIN 09789048169894

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