Beginning Android Games

CHF 51.05
Auf Lager
SKU
HEAFC8AGEV2
Stock 1 Verfügbar
Geliefert zwischen Di., 11.11.2025 und Mi., 12.11.2025

Details

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.

Autorentext
Mario Zechner runs Badlogic Games, a game development shop focused on Android.

Klappentext

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

  • The fundamentals of game development
  • The Android platform basics to apply those fundamentals in the context of making a game
  • The design of 2D and 3D games and their successful implementation on the Android platform
    For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.

    Zusammenfassung

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:

  • The fundamentals of game development
  • The Android platform basics to apply those fundamentals in the context of making a game
  • The design of 2D and 3D games and their successful implementation on the Android platform
    For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.

    Inhalt

  1. Android, the New Kid on the Block
  2. First Steps with the Android SDK
  3. Game Development 101
  4. Android for Game Developers
  5. An Android Game Development Framework
  6. Mr. Nom Invades Android
  7. OpenGL ES: A Gentle Introduction
  8. 2D Game Programming Tricks
  9. Super Jumper: A 2D OpenGL ES Game
  10. OpenGL ES: Going 3D
  11. 3D Programming Tricks
  12. Droid Invaders: the Grand Finale
  13. Publishing Your Game
  14. What's Next?

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781430230427
    • Anzahl Seiten 688
    • Lesemotiv Verstehen
    • Genre Allgemein & Lexika
    • Auflage 1st ed.
    • Herausgeber SPRINGER A PR TRADE
    • Gewicht 1178g
    • Größe H233mm x B193mm x T43mm
    • Jahr 2011
    • EAN 9781430230427
    • Format Kartonierter Einband
    • ISBN 978-1-4302-3042-7
    • Veröffentlichung 21.04.2011
    • Titel Beginning Android Games
    • Autor Mario Zechner
    • Sprache Englisch

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.
Made with ♥ in Switzerland | ©2025 Avento by Gametime AG
Gametime AG | Hohlstrasse 216 | 8004 Zürich | Schweiz | UID: CHE-112.967.470