Cinematic Game Secrets for Creative Directors and Producers
Details
Learn from TRUE GAME LEGENDS: Warren Spector - Founder of Origin Games, Ron Burke - Founder of GamingTrend, and Bob Sabiston of Flat Black Films...as they share their secrets on applying age-old cinematic film techniques to the greatest games of our time.
Informationen zum Autor Rich Newman Klappentext Today, the game industry is as broad and successful as both the music industry, and the film industry. With more and more game titles being optioned into movies (Silent Hill and Doom are two recent examples), there are many things the game community can learn from the film industry. Some qualities of great film include: compelling story line, high production value, and strong characters. Game studios are seeing the benefit of developing film-like game titles. This book shows game producers, directors, and developers how to make their games cinematic. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. Zusammenfassung Learn from TRUE GAME LEGENDS: Warren Spector - Founder of Origin Games, Ron Burke - Founder of GamingTrend, and Bob Sabiston of Flat Black Films...as they share their secrets on applying age-old cinematic film techniques to the greatest games of our time. Inhaltsverzeichnis Part 1 Game Industry Primer; Chapter 1 The Production Process; Chapter 2 Understanding Preproduction; Chapter 3 Production in the Game Industry; Chapter 4 Postproduction; Part 2 Incorporating Cinematic Skills; Chapter 5 Writer; Chapter 6 Storyboard and Concept Art; Chapter 7 Cinematography for Games; Chapter 8 Producer; Chapter 9 Casting; Chapter 10 Directing; Chapter 11 Sound Design; Part 3 Creating Your Own Cinematic Project; Chapter 12 Getting Started; Chapter 13 The Game Business; Chapter 14 Legal Issues;
Autorentext
Rich Newman
Klappentext
Today, the game industry is as broad and successful as both the music industry, and the film industry. With more and more game titles being optioned into movies (Silent Hill and Doom are two recent examples), there are many things the game community can learn from the film industry. Some qualities of great film include: compelling story line, high production value, and strong characters. Game studios are seeing the benefit of developing film-like game titles. This book shows game producers, directors, and developers how to make their games cinematic. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.
Inhalt
Part 1 Game Industry Primer; Chapter 1 The Production Process; Chapter 2 Understanding Preproduction; Chapter 3 Production in the Game Industry; Chapter 4 Postproduction; Part 2 Incorporating Cinematic Skills; Chapter 5 Writer; Chapter 6 Storyboard and Concept Art; Chapter 7 Cinematography for Games; Chapter 8 Producer; Chapter 9 Casting; Chapter 10 Directing; Chapter 11 Sound Design; Part 3 Creating Your Own Cinematic Project; Chapter 12 Getting Started; Chapter 13 The Game Business; Chapter 14 Legal Issues;
Weitere Informationen
- Allgemeine Informationen
- Sprache Englisch
- Autor Rich Newman
- Titel Cinematic Game Secrets for Creative Directors and Producers
- Veröffentlichung 02.10.2008
- ISBN 978-0-240-81071-3
- Format Kartonierter Einband (Kt)
- EAN 9780240810713
- Jahr 2008
- Größe H240mm x B14mm x T195mm
- Untertitel Inspired Techniques From Industry Legends
- Gewicht 681g
- Herausgeber Taylor & Francis Ltd
- Genre Musik, Film & Theater
- Anzahl Seiten 242
- GTIN 09780240810713