Design Patterns in .NET 6

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Details

Implement design patterns in .NET 6 using the latest versions of the C# and F# languages. This book provides a comprehensive overview of the field of design patterns as they are used in today's developer toolbox. In addition to the functional builder, asynchronous factory method, generic value adapter, and composite proxies, this new edition introduces topics such as Decorator Cycle Policies Functional Commands, a Transformer variation of the Visitor pattern, and factories that can perform Object Tracking and Bulk Replacement.
Using the C# and F# programming languages, Design Patterns in .NET 6 explores the classic design pattern implementations and discusses the applicability and relevance of specific language features for implementing patterns. You will learn by example, reviewing scenarios where patterns are applicable. Former C# MVP and patterns expert Dmitri Nesteruk demonstrates possible implementations of patterns,discusses alternatives and pattern relationships, and illustrates the way that a dedicated refactoring tool (JetBrains Rider) can be used to implement design patterns with ease.

What You Will Learn

  • Become familiar with the latest pattern implementations available in C# 10 and F# 6

  • Know how to better reason about software architecture

  • Understand the process of refactoring code to patterns

  • Refer to researched and proven variations of patterns

  • Study complete, self-contained examples, including many that cover advanced scenarios

  • Use the latest versions of C# and Visual Studio/Rider/ReSharper

    Who This Book Is For
    Developers who have some experience in the C# language and want to expand their comprehension of the art of programming by leveraging design approaches to solve modern problems

    Covers the many ways in which modern C# language features can be used to implement design patterns Investigates how problems can be solved through a myriad of options with trade-offs Offers pragmatic guidance on how and when to apply design patterns

    Autorentext

    Dmitri Nesteruk is a quantitative analyst, developer, course instructor, book author, and occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance, and algorithmic trading. His technological interests include C# and C++ programming as well as high-performance computing using technologies such as CUDA and FPGAs.

    Klappentext

    Part I: Introduction.- Chapter 1: The SOLID Design Principles.- Chapter 2: The Functional Perspective.- Part II: Creational Patterns.- Chapter 3: Builder.- Chapter 4: Factories.- Chapter 5: Prototype.- Chapter 6: Singleton.- Part III: Structural Patterns.- Chapter 7: Adapter.- Chapter 8: Bridge.- Chapter 9: Composite.- Chapter 10: Decorator.- Chapter 11: Façade.- Chapter 12: Flyweight.- Chapter 13: Proxy.- Chapter 14: Value Object.- Part IV: Behavioral Patterns. - Chapter 15: Chain of Responsibility.- Chapter 16: Command.- Chapter 17: Interpreter.- Chapter 18: Iterator.- Chapter 19: Mediator.- Chapter 20: Memento.- Chapter 21: Null Object.- Chapter 22: Observer.- Chapter 23: State.- Chapter 24: Strategy.- Chapter 25: Template Method.- Chapter 26: Visitor.

    Zusammenfassung
    Intermediate user level

    Inhalt

    Part I: Introduction.- Chapter 1: The SOLID Design Principles.- Chapter 2: The Functional Perspective.- Part II: Creational Patterns.- Chapter 3: Builder.- Chapter 4: Factories.- Chapter 5: Prototype.- Chapter 6: Singleton.- Part III: Structural Patterns.- Chapter 7: Adapter.- Chapter 8: Bridge.- Chapter 9: Composite.- Chapter 10: Decorator.- Chapter 11: Façade.- Chapter 12: Flyweight.- Chapter 13: Proxy.- Chapter 14: Value Object.- Part IV: Behavioral Patterns. - Chapter 15: Chain of Responsibility.- Chapter 16: Command.- Chapter 17: Interpreter.- Chapter 18: Iterator.- Chapter 19: Mediator.- Chapter 20: Memento.- Chapter 21: Null Object.- Chapter 22: Observer.- Chapter 23: State.- Chapter 24: Strategy.- Chapter 25: Template Method.- Chapter 26: Visitor.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781484282441
    • Genre Information Technology
    • Auflage Third Edition
    • Lesemotiv Verstehen
    • Anzahl Seiten 488
    • Größe H254mm x B178mm x T27mm
    • Jahr 2022
    • EAN 9781484282441
    • Format Kartonierter Einband
    • ISBN 1484282442
    • Veröffentlichung 30.08.2022
    • Titel Design Patterns in .NET 6
    • Autor Dmitri Nesteruk
    • Untertitel Reusable Approaches in C# and F# for Object-Oriented Software Design
    • Gewicht 909g
    • Herausgeber Apress
    • Sprache Englisch

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