Digital Design of Nature

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A fascinating text that both illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture. The models are combined to create gardens, parks, and even entire landscapes. The range of creating representational forms reaches from deceptively authentic looking pictures to abstract presentations.


Methods for the creation of virtual models Intriguing computer images of plants and organics Connects art and abstract presentations Includes supplementary material: sn.pub/extras

Autorentext

Oliver Deussen graduated in 1996 at the Institut für Betriebs- und Dialogsysteme at the University of Karlsruhe, from 1996 until 2000 he was assistent at the Institut für Simulation und Graphik at the Otto-von-Guericke University of Magdeburg, from September 2000 until March 2003 he was professor for computer graphics and media design at Dresden University of Technology, since April 2003 he works at the University of Constance.

Bernd Lintermann: born at 20. Feb. 1967 in Duesseldorf, Germany
1986: Student of Computer Scinece at the University of Karlsruhe (TH) with focus on computer graphics.
1996-2001: artist and scientist in residence at the ZKM Institut for Visual Media.
Since 2002: Employee of the ZKM Institute for Visual Media.



Klappentext

The reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging was thought possible. This book illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture.The models are combined to create gardens, parks, and even entire landscapes.The range of creating representational forms reaches from deceptively authentic looking pictures to abstract presentations. In addition, with similar methods organic objects can be produced, changed, and animated.


Inhalt
Computer-Generated Plants - Introduction.- Plants - Botanical Description.- Some Mathematics.- Plants as Mathematical Objects.- Procedural Modeling - Programming of Plants.- Rule-Based Modeling - Single Plants are 'Emerging'.- Rule-Based Object Production - Interactive Modeling.- Modeling Terrain - The Basis.- Modeling Vegetation - A Landscape Evolves.- Rendering - Creating 'Virtual Reality'.- Level-of-Detail - Fast Rendering of Images.- Landscape Sketches - Artistic Renditions.- Media Art - Growing Plants and Evolved Organics.- Practical Plant Modeling - Using Xfrog.- Glossary.- Figures.- Bibliography.- Index

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783642073632
    • Auflage Softcover reprint of hardcover 1st edition 2005
    • Übersetzer A. Dowden-Williams
    • Sprache Englisch
    • Genre Anwendungs-Software
    • Größe H242mm x B193mm x T17mm
    • Jahr 2010
    • EAN 9783642073632
    • Format Kartonierter Einband
    • ISBN 3642073638
    • Veröffentlichung 22.10.2010
    • Titel Digital Design of Nature
    • Autor Oliver Deussen , Bernd Lintermann
    • Untertitel Computer Generated Plants and Organics
    • Gewicht 602g
    • Herausgeber Springer Berlin Heidelberg
    • Anzahl Seiten 308
    • Lesemotiv Verstehen

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