Evaluating Children's Interactive Products

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Klappentext If you remember the movie Big, with Tom Hanks, then you'll recall that it takes a child to tell you what's fun--particularly when it comes to toys and games. This book is about design and testing of software and other technology for children--whether it is toys, games, or educational products. The methods include children as design partners, and because of this and the products themselves, require a different set of methods and tools to get the job done. This book is a complete short course on how to do that: what is different about designing for children and how to do it: with principles and rules, guidelines and tips, and lots of case studies and quizzes to help get a thorough understanding. An invaluable tool for a designer or usability professional entering the world of chilren's products, as well as a good set of tools for the experienced children's designer. Zusammenfassung Interactive products designed for children are increasingly embedded in children's lives and school experiences. Making these products safe! effective! and entertaining requires new methodologies for carrying out unbiased evaluations. This book addresses this need by covering the evaluation of various types of interactive technology for children. Inhaltsverzeichnis PART 1 CHILDREN AND TECHNOLOGY 1 WHAT IS A CHILD2 CHILDREN AND INTERACTIVE TECHNOLOGY 3 THE INTERACTIVE PRODUCT LIFECYCLE PART 2 EVALUATING WITH AND FOR CHILDREN 4 ETHICAL PRACTICE IN EVALUATIONS 5 PLANNING THE EVALUATION STUDY 6 BEFORE THE EVALUATION 7 DURING THE EVALUATION 8 AFTER THE EVALUATION PART 3 METHODS OF EVALUATION 9 RECORDING AND LOGGING 10 OBSERVATION METHODS 11 VERBALIZATION METHODS 12 THE WIZARD OF OZ METHOD 13 SURVEY METHODS 14 DIARIES 15 INSPECTION METHODS PART 4 CASE STUDIES 16 CASE STUDY 1: GAME-CONTROLLING GESTURES ININTERACTIVE GAMES 17 CASE STUDY 2: EMBEDDING EVALUATION IN THEDESIGN OF A PERVASIVE GAME CONCEPT 18 CASE STUDY 3: USING SURVEY METHODS AND EFFICIENCY METRICS...

Zusammenfassung
Interactive products designed for children are increasingly embedded in children's lives and school experiences. Making these products safe, effective, and entertaining requires new methodologies for carrying out unbiased evaluations. This book addresses this need by covering the evaluation of various types of interactive technology for children.

Inhalt

PART 1 CHILDREN AND TECHNOLOGY1 WHAT IS A CHILD2 CHILDREN AND INTERACTIVE TECHNOLOGY 3 THE INTERACTIVE PRODUCT LIFECYCLE PART 2 EVALUATING WITH AND FOR CHILDREN4 ETHICAL PRACTICE IN EVALUATIONS 5 PLANNING THE EVALUATION STUDY 6 BEFORE THE EVALUATION 7 DURING THE EVALUATION 8 AFTER THE EVALUATION PART 3 METHODS OF EVALUATION9 RECORDING AND LOGGING 10 OBSERVATION METHODS 11 VERBALIZATION METHODS 12 THE WIZARD OF OZ METHOD 13 SURVEY METHODS 14 DIARIES 15 INSPECTION METHODS PART 4 CASE STUDIES16 CASE STUDY 1: GAME-CONTROLLING GESTURES ININTERACTIVE GAMES 17 CASE STUDY 2: EMBEDDING EVALUATION IN THEDESIGN OF A PERVASIVE GAME CONCEPT 18 CASE STUDY 3: USING SURVEY METHODS AND EFFICIENCY METRICS

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Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09780123741110
    • Anzahl Seiten 400
    • Herausgeber Morgan Kaufmann
    • Gewicht 890g
    • Untertitel Principles and Practices for Interaction Designers
    • Größe H235mm x B191mm x T23mm
    • Jahr 2008
    • EAN 9780123741110
    • Format Kartonierter Einband
    • ISBN 978-0-12-374111-0
    • Veröffentlichung 24.05.2008
    • Titel Evaluating Children's Interactive Products
    • Autor Markopoulos Panos , Janet C Read , MacFarlane Stuart , Hoysniemi Johanna
    • Sprache Englisch

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