Experimental Learning in Production Management

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Details

This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997. The workshop was organized by the Special Interest Group on Games of IFIP Working Group 5.7, which is coordinated by Professor Jens Riis. The Special Interest Group aims to enhance learning in production management in academia and in industry, through the development, application and research of simulation games. Currently, the Special Interest Group is developing a catalogue of games in production management, which will be available on the Internet. The two previous workshops of the Special Interest Group were held in Aalborg and in Sf/lnderborg, and a workshop and exhibition of simulation games was arranged in connection with the APMS '96 Conference in Kyoto in November 1996. In these workshops, various simulation games have been presented, experimented, and discussed, and experiences exchanged. As a result, a network of researchers and teachers interested in games has been created. The third workshop with participants from ten countries further expanded and strengthened the network, and created ideas for potential joint research projects in simulation for learning in production management. The workshop was sponsored by the IFIP Working Group 5.7 on Computer Aided Production Management Systems, Helsinki University of Technology, the Finnish Graduate School of Industrial Management, and the City of Espoo, which we gratefully acknowledge.

Klappentext

This book explores the use of simulation games as a means for experimental learning in production management, for both teaching purposes at universities and engineering schools and for implementing changes in industry. The use and effects of such games are discussed, covering a variety of subject and application areas, including the role of the facilitator, debriefing and transfer to the players' own day-to-day life. In addition, prospects and future trends of simulation games are outlined, including simulating in virtual reality and cyberspace.


Inhalt
One Simulation Games in Industry.- 1 Importance and use of simulation in a cyber environment.- 2 Enterprise simulation laboratory for simulation games in virtual reality.- 3 Tailored simulation games for successful business process development.- 4 Participative simulation game as facilitator of organizational development process two case studies.- 5 How to disseminate knowledge and skills from using a tailored simulation game.- 6 Handling the unexpected a case study of computer support for workplace learning in chemical industry.- Two Simulation Games in Universities.- 7 The role of games in a model company.- 8 Using a participator for teaching modern methodologies of business such as JIT, MRP and cellular organization.- 9 Case based gaming to increase efficiency in global planning process by multimedia support.- 10 INSIGHTS integrated simulation game for a comprehensive redesign of production systems.- 11 Implementing process-oriented supply-chains in a logistics game.- 12 There is more than one way a game about production and working environment.- 13 Remodel, a game for strategic issues in industrial R&D and production planning.- Conclusion.- 14 The future of simulation games: issues and challenges.- Index of Contributors.- Keyword Index.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781475751994
    • Editor Riitta Smeds, J. Smeds
    • Sprache Englisch
    • Größe H235mm x B155mm x T11mm
    • Jahr 2013
    • EAN 9781475751994
    • Format Kartonierter Einband
    • ISBN 1475751990
    • Veröffentlichung 21.03.2013
    • Titel Experimental Learning in Production Management
    • Untertitel IFIP TC5 / WG5.7 Third Workshop on Games in Production Management: The effects of games on developing production management 27-29 June 1997, Espoo, Finland
    • Gewicht 289g
    • Herausgeber Springer
    • Anzahl Seiten 184
    • Lesemotiv Verstehen
    • Genre Informatik

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