Flame Game Development

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Details

Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games.

With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more.

Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game.

What You'll Learn

  • Apply Flutter coding skills to game development
  • Developgames that can be played on all platforms
  • Create your first 2D game using Flame Who This Book Is For

    Beginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.

    Takes project-based approach with each project giving unique development ideas Shows how to optimize Flutter widgets for games in Flame Demonstrates how to deploy games quickly across all platforms

    Autorentext

    Andrés Cruz Yoris has over 10 years experience in development of web applications. His IT background includes PHP and Python, client-side technologies such as HTML, JavaScript, CSS, Vue, and server-side technologies such as Laravel, Flask, Django, and CodeIgniter. He is also a developer in Android Studio, xCode, and Flutter, specializing in the creation of native applications for Android and iOS.

    Inhalt

Chapter 1: Create a Project in Flutter and Add Flame.- Chapter 2: Flame Basics.- Chapter 3: Flame Fundamentals.- Chapter 4: Game One: Meteor Shower.- Chapter 5: Background in Color and Image.- Chapter 6: Tiled Background.- Chapter 7: Game Two, Jump Between Tiles.- Chapter 8: Game Two, Many Experiments.- Chapter 9: Game Three, Move XY.- Chapter 10: Game Three, Enemies.- Chapter 11: Game Four, Plants vs Zombies.- Chapter 12: Game Four, Many Experiments.- Chapter 13: Game Five, Parallax Backgrounds.-Chapter 14: Audio.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09798868800627
    • Genre Information Technology
    • Auflage First Edition
    • Lesemotiv Verstehen
    • Anzahl Seiten 584
    • Größe H254mm x B178mm x T32mm
    • Jahr 2023
    • EAN 9798868800627
    • Format Kartonierter Einband
    • ISBN 979-8-8688-0062-7
    • Veröffentlichung 21.12.2023
    • Titel Flame Game Development
    • Autor Andrés Cruz Yoris
    • Untertitel Your Guide to Creating Cross-Platform Games in 2D Using Flame Engine in Flutter 3
    • Gewicht 1083g
    • Herausgeber Apress
    • Sprache Englisch

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