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Game Development with Construct 2
Details
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones.
What You'll Learn
Create complete functional games using the Construct 2 game engine
Understand general logical structures underlying video game programs
Use practical game design advice (such as visual feedback and gameplay balancing)
Understand programming concepts useful throughout computer science
Who This Book Is For
Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuringangles, and applying formulas)
Teaches how to create 12 video game prototypes, more than any other book in this area Emphasizes both design/aesthetic and technical/programming aspects of game development Games created with the Construct game engine can be easily shared and exported to a variety of platforms (web, desktop, mobile) No prior programming experience required; appropriate for students as young as middle school and high school
Autorentext
Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. in Mathematics from Dartmouth College in 2006. He has been teaching at the college level, with an emphasis on Java Programming, Computer Graphics, and Video Game Development for the past six years. Lee particularly enjoys playing classic games released for the Nintendo and Super Nintendo Entertainment System consoles. He has written another book, Beginning Game Development with LibGDX, in addition to many other scholarly articles and game development tutorials.
Evan Leider is currently pursuing a B.S. in Computer and Management Information Systems with a specialization in Game Development, with an expected graduation date of 2018. Since 2012, he has been using Construct 2 to create his own games. Evan has been a teaching assistant in introductory video game programming courses for two years, where he helps college and high school students learn how to use Construct 2. He enjoys playing video games such as Sonic the Hedgehog and Super Smash Brothers.
Zusammenfassung
Teaching you to create 12 game projects from a variety of genres, the software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers and smartphones. No prior programming knowledge is needed, and only minimal mathematical knowledge (x,y coordinates, measuring angles and applying formulas).
Inhalt
Chapter 1: Getting Started with Construct 2.- Chapter 2: Starfish Collector.- Chapter 3: Space Rocks .- Chapter 4: Cleanup Challenge .- Chapter 5: Adding Polish to your Game .- Chapter 6: Plane Dodger .- Chapter 7: Racecar 500 .- Chapter 8: Rectangle Destroyer .- Chapter 9: Spell Shooter .- Chapter 10: Airplane Assault .- Chapter 11: Tower Defenders.- Chapter 12: Maze Runman .- Chapter 13: Jumping Jack .- Chapter 14: Treasure Chest.- Chapter 15: The Journey Continues.- Appendix A: Game Design Documentation.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781484227831
- Genre Information Technology
- Auflage 1st edition
- Lesemotiv Verstehen
- Anzahl Seiten 264
- Größe H235mm x B155mm x T15mm
- Jahr 2017
- EAN 9781484227831
- Format Kartonierter Einband
- ISBN 1484227832
- Veröffentlichung 19.05.2017
- Titel Game Development with Construct 2
- Autor Evan Leider , Lee Stemkoski
- Untertitel From Design to Realization
- Gewicht 406g
- Herausgeber Apress
- Sprache Englisch