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Gamification over Physical Therapy for Cerebral Palsy Patients
Details
This book investigates the feasibility and effectiveness of using the Nintendo Wii balance board as a therapeutic tool for children with cerebral palsy (CP), comparing it to conventional physical therapy methods. The study's objectives include evaluating the impact of Wii-therapy on the physical abilities, gross motor performance, and daily functioning of CP patients. Through a comprehensive review of existing literature and data analysis, the research reveals that Wii-therapy significantly enhances physical activities and gross motor skills in children with CP. However, age is a limiting factor in the effectiveness of Wii-therapy. The findings suggest that the Nintendo Wii balance board is a viable and effective alternative to traditional physical therapy for children with cerebral palsy.
Autorentext
My name is Michael Kosisochukwu Ubaezuonu, a dedicated physiotherapist with a Master's in Healthcare Analytics and AI. With over 5 years of clinical experience, I integrate advanced technology into patient care to enhance outcomes. My passion for improving lives drives me to leverage innovation and analytics for personalized, effective treatment.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09786207806249
- Sprache Englisch
- Größe H220mm x B220mm x T150mm
- Jahr 2024
- EAN 9786207806249
- Format Kartonierter Einband
- ISBN 978-620-7-80624-9
- Titel Gamification over Physical Therapy for Cerebral Palsy Patients
- Autor Michael Ubaezuonu , Shona Kelly
- Untertitel Effect of Gamification over Conventional Physical Therapy for Cerebral Palsy Patients. DE
- Herausgeber LAP LAMBERT Academic Publishing
- Anzahl Seiten 60
- Genre Medical Books