Gamification over Physical Therapy for Cerebral Palsy Patients

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This book investigates the feasibility and effectiveness of using the Nintendo Wii balance board as a therapeutic tool for children with cerebral palsy (CP), comparing it to conventional physical therapy methods. The study's objectives include evaluating the impact of Wii-therapy on the physical abilities, gross motor performance, and daily functioning of CP patients. Through a comprehensive review of existing literature and data analysis, the research reveals that Wii-therapy significantly enhances physical activities and gross motor skills in children with CP. However, age is a limiting factor in the effectiveness of Wii-therapy. The findings suggest that the Nintendo Wii balance board is a viable and effective alternative to traditional physical therapy for children with cerebral palsy.

Autorentext
My name is Michael Kosisochukwu Ubaezuonu, a dedicated physiotherapist with a Master's in Healthcare Analytics and AI. With over 5 years of clinical experience, I integrate advanced technology into patient care to enhance outcomes. My passion for improving lives drives me to leverage innovation and analytics for personalized, effective treatment.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09786207806249
    • Sprache Englisch
    • Größe H220mm x B220mm x T150mm
    • Jahr 2024
    • EAN 9786207806249
    • Format Kartonierter Einband
    • ISBN 978-620-7-80624-9
    • Titel Gamification over Physical Therapy for Cerebral Palsy Patients
    • Autor Michael Ubaezuonu , Shona Kelly
    • Untertitel Effect of Gamification over Conventional Physical Therapy for Cerebral Palsy Patients. DE
    • Herausgeber LAP LAMBERT Academic Publishing
    • Anzahl Seiten 60
    • Genre Medical Books

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