Gaming Disability

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Details

This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.


Autorentext

Katie Ellis is Professor in Internet Studies and Director of the Centre for Culture and Technology at Curtin University, Australia. Her research is located at the intersection of media access and representation and engages with government, industry, and community to ensure actual benefits for real people with disability.
Tama Leaver is Professor of Internet Studies at Curtin University. He is President of the Association of Internet Researchers (AoIR), a regular media commentator, and a Chief Investigator in the ARC Centre of Excellence for the Digital Child.
Mike Kent is Discipline Lead for the Curtin iSchool and Professor in the Centre for Culture and Technology at Curtin University. Mike's research and writing focuses on the overlapping areas of disability, social media, and digital communications.


Inhalt

List of Contributors; Acknowledgements; 1. Introduction: Gaming (and) Disability; Part I: Representation; 2. A History of Disability in Video Game Character Design; 3. Dis/abling Androids: Gaming, Posthumanism, and Critical Disability Studies; 4. Outliers as Heroes: Disability, Representation, and Inclusion in Blizzard's Overwatch; 5. The Dis/ability of the Avatar: Vulnerability Versus the Autonomous Subject; 6. Crashing through Capitalism: Happy Wheels, Debilitation, and Disability Representation; 7. A Missile to the Face: Scarred Characters in Mass Effect 2; 8. Representations of Ability in Digital Games; Part II: Digital Access and Design; 9. A Spectrum of Real: Augmented Reality and Social Scaffolding; 10. Towards Inclusive Game Design; 11. The Ultimate Medium for People with Disabilities? Re-Centring the Human in Virtual Reality Visions of Play, Care, and Empathy; 12. The Sociological Accessibility of Gaming; 13. A Life-Course Analysis of Third-Age Digital Game Players in China; 14. Gaming with Blindness in Audio Virtual Reality: Making BlindSide; Part III: Inclusive Communities; 15. A (Dis-)abling Gaming Model for Playful Inclusion: Playing (Digital) Games with Persons with and without Learning Difficulties and Dis/abilities; 16. Online Games Players in Darkness: A Study of the Blind Gaming Community; 17. Pokémon Go and Urban Accessibility; 18. Crip Twitchology: You're Already One of Us; 19. Minecraft as an Online Playground: Reframing Play and Games in a Minecraft Community for Autistic Youth

Weitere Informationen

  • Allgemeine Informationen
    • Sprache Englisch
    • Editor Ellis Katie, Leaver Tama, Kent Mike
    • Autor Katie (Curtin University, Australia) Leaver Ellis
    • Titel Gaming Disability
    • Veröffentlichung 30.12.2022
    • ISBN 978-1-03-237285-3
    • Format Kartonierter Einband
    • EAN 9781032372853
    • Jahr 2022
    • Größe H234mm x B156mm
    • Untertitel Disability Perspectives on Contemporary Video Games
    • Gewicht 360g
    • Genre Art
    • Anzahl Seiten 256
    • Herausgeber Routledge
    • GTIN 09781032372853

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