Interactive Multimedia Learning

CHF 165.55
Auf Lager
SKU
1V2VOPL642N
Stock 1 Verfügbar
Geliefert zwischen Mi., 12.11.2025 und Do., 13.11.2025

Details

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.


Nominated as an outstanding PhD thesis by Technische Universitaet Darmstadt, Germany Presents cutting-edge research in the field of social serious games Describes an interdisciplinary approach to addressing core issues in technology-enhanced learning Includes supplementary material: sn.pub/extras

Inhalt
Introduction.- Related Work.- Approach And Concept for Social Serious Games Creation.- Content Integration Model for Peer Tutoring.- Game Adaptation and Personalization Support.- Peer Group Formation for Learning.- Implemented Scenarios and Evaluation Results.- Conclusions and Outlook.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783319102559
    • Genre Elektrotechnik
    • Auflage 2015
    • Sprache Englisch
    • Lesemotiv Verstehen
    • Anzahl Seiten 244
    • Größe H241mm x B160mm x T19mm
    • Jahr 2014
    • EAN 9783319102559
    • Format Fester Einband
    • ISBN 3319102559
    • Veröffentlichung 17.09.2014
    • Titel Interactive Multimedia Learning
    • Autor Johannes Konert
    • Untertitel Using Social Media for Peer Education in Single-Player Educational Games
    • Gewicht 535g
    • Herausgeber Springer International Publishing

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.
Made with ♥ in Switzerland | ©2025 Avento by Gametime AG
Gametime AG | Hohlstrasse 216 | 8004 Zürich | Schweiz | UID: CHE-112.967.470