Learn Pixi.js

CHF 80.35
Auf Lager
SKU
NP2FHP38U87
Stock 1 Verfügbar
Geliefert zwischen Fr., 21.11.2025 und Mo., 24.11.2025

Details

Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js's spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js's capabilities in a myriad of exciting ways.

If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations.

  • Take a step-by-step tour of Pixi.js's features by building fun game projects.
  • Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications.
    Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.

    The first and only guide to using the high performance Pixi.js graphics-rendering engine. Learn to make games for mobile phones, tablets and the web. Packed with practical examples and useful tips to help readers create a wide range of interactive applications.

    Autorentext
    Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.

    Inhalt

Chapter 1: Making sprites

Chapter 2: Moving sprites

Chapter 3: Making shapes

Chapter 4: Collision Detection

Chapter 5: Animating Sprites

Chapter 6: Visual Effects and Transitions

Chapter 7: Mouse and Touch Events

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781484210956
    • Anzahl Seiten 240
    • Lesemotiv Verstehen
    • Genre Programming Languages
    • Auflage 1st edition
    • Herausgeber Apress
    • Gewicht 371g
    • Größe H235mm x B155mm x T14mm
    • Jahr 2015
    • EAN 9781484210956
    • Format Kartonierter Einband
    • ISBN 1484210956
    • Veröffentlichung 16.10.2015
    • Titel Learn Pixi.js
    • Autor Rex van der Spuy
    • Sprache Englisch

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.
Made with ♥ in Switzerland | ©2025 Avento by Gametime AG
Gametime AG | Hohlstrasse 216 | 8004 Zürich | Schweiz | UID: CHE-112.967.470