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Learning Music Theory with Logic, Max, and Finale
Details
A ground-breaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs, this book shows how they can be used together to create interactive resources for learning the mechanics behind how music works.
Informationen zum Autor Geoffrey Kidde is Professor of Music at Manhattanville College. Klappentext Learning Music Theory with Logic, Max, and Finale is a groundbreaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs-the Digital Audio Workstation (DAW) Logic, the Audio Programming Language (APL) Max, and the music-printing program Finale-this book shows how they can be used together to learn music theory. It provides an introduction to core music theory concepts and shows how to develop programming skills alongside music theory skills.Software tools form an essential part of the modern musical environment; laptop musicians today can harness incredibly powerful tools to create, record, and manipulate sounds. Yet these programs on their own don't provide musicians with an understanding of music notation and structures, while traditional music theory teaching doesn't fully engage with technological capabilities. With clear and practical applications, this book demonstrates how to use DAWs, APLs, and music-printing programs to create interactive resources for learning the mechanics behind how music works.Offering an innovative approach to the learning and teaching of music theory in the context of diverse musical genres, this volume provides game-changing ideas for educators, practicing musicians, and students of music.The author's website at http://www.geoffreykidde.com includes downloadable apps that support this book. Zusammenfassung Learning Music Theory with Logic, Max, and Finale is a groundbreaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programsthe Digital Audio Workstation (DAW) Logic, the Audio Programming Language (APL) Max, and the music-printing program Finalethis book shows how they can be used together to learn music theory. It provides an introduction to core music theory concepts and shows how to develop programming skills alongside music theory skills. Software tools form an essential part of the modern musical environment; laptop musicians today can harness incredibly powerful tools to create, record, and manipulate sounds. Yet these programs on their own don't provide musicians with an understanding of music notation and structures, while traditional music theory teaching doesn't fully engage with technological capabilities. With clear and practical applications, this book demonstrates how to use DAWs, APLs, and music-printing programs to create interactive resources for learning the mechanics behind how music works. Offering an innovative approach to the learning and teaching of music theory in the context of diverse musical genres, this volume provides game-changing ideas for educators, practicing musicians, and students of music. The author's website at http://www.geoffreykidde.com includes downloadable apps that support this book. Inhaltsverzeichnis Chapter 1. Rhythm: Tempo, Meter, Durations Chapter 2. Rhythm: Loops and Advanced Rhythm Chapter 3. Pitch, Intervals, Scales Chapter 4. Triads Chapter 5. Seventh Chords and Extensions, Chord Patterns Chapter 6. Melody Chapter 7. Harmonic Progressions Chapter 8. Chromatic Harmony Chapter 9. Chromatic Music Chapter 10. Sound and Music Theory ...
Autorentext
Geoffrey Kidde is Professor of Music at Manhattanville College.
Klappentext
Learning Music Theory with Logic, Max, and Finale is a groundbreaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs-the Digital Audio Workstation (DAW) Logic, the Audio Programming Language (APL) Max, and the music-printing program Finale-this book shows how they can be used together to learn music theory. It provides an introduction to core music theory concepts and shows how to develop programming skills alongside music theory skills. Software tools form an essential part of the modern musical environment; laptop musicians today can harness incredibly powerful tools to create, record, and manipulate sounds. Yet these programs on their own don't provide musicians with an understanding of music notation and structures, while traditional music theory teaching doesn't fully engage with technological capabilities. With clear and practical applications, this book demonstrates how to use DAWs, APLs, and music-printing programs to create interactive resources for learning the mechanics behind how music works. Offering an innovative approach to the learning and teaching of music theory in the context of diverse musical genres, this volume provides game-changing ideas for educators, practicing musicians, and students of music. The author's website at http://www.geoffreykidde.com includes downloadable apps that support this book.
Inhalt
Chapter 1. Rhythm: Tempo, Meter, Durations
Chapter 2. Rhythm: Loops and Advanced Rhythm
Chapter 3. Pitch, Intervals, Scales
Chapter 4. Triads
Chapter 5. Seventh Chords and Extensions, Chord Patterns
Chapter 6. Melody
Chapter 7. Harmonic Progressions
Chapter 8. Chromatic Harmony
Chapter 9. Chromatic Music
Chapter 10. Sound and Music Theory
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781138544291
- Herausgeber Routledge
- Anzahl Seiten 260
- Genre Music
- Gewicht 496g
- Größe H254mm x B178mm x T14mm
- Jahr 2020
- EAN 9781138544291
- Format Kartonierter Einband
- ISBN 978-1-138-54429-1
- Veröffentlichung 26.02.2020
- Titel Learning Music Theory with Logic, Max, and Finale
- Autor Geoffrey Kidde
- Sprache Englisch