Wir verwenden Cookies und Analyse-Tools, um die Nutzerfreundlichkeit der Internet-Seite zu verbessern und für Marketingzwecke. Wenn Sie fortfahren, diese Seite zu verwenden, nehmen wir an, dass Sie damit einverstanden sind. Zur Datenschutzerklärung.
Literature, Videogames and Learning
Details
This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature.
Autorentext
Andrew Burn is Professor of English, Media and Drama at the UCL Institute of Education, UK. He has directed a range of research projects on young people's literature-based game designs.
Inhalt
Chapter 1. Ludo-Literary Encounters
Chapter 2. Ludo-Literary Aesthetics
Chapter 3. Multimodality in Literature and Game
Chapter 4. Ludic Literacies
Chapter 5. Games and Children's Literature I: The Northern Lights
Chapter 6. Games and Children's Literature II: The Case of Harry Potter
Chapter 7. Playing Beowulf I: Ludic Rhapsodies
Chapter 8. Playing Beowulf II: Of Monsters and Manuscripts
Chapter 9. Playing Macbeth I: Coding and Creativity
Chapter 10. Playing Macbeth II: From Character to Avatar
Chapter 11. Playing Macbeth III: Blue Dragons, Murderers and the Endless Run
Chapter 12. Epilogue
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781032024523
- Genre Pedagogy
- Anzahl Seiten 218
- Herausgeber Routledge
- Gewicht 430g
- Größe H234mm x B156mm
- Jahr 2023
- EAN 9781032024523
- Format Kartonierter Einband (Kt)
- ISBN 978-1-03-202452-3
- Titel Literature, Videogames and Learning
- Autor Burn Andrew
- Sprache Englisch