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Mobile Game Marketing and Consumer Behaviour
Details
The mobile gaming market is defined as the ensemble of companies that support the production, development, advertisement and distribution of video games to be played on non-traditional handheld devices. Three important steps in the history of the mobiles games value chain jeopardized many companies' ability to monetize their games. Even though the mobile gaming industry is relatively young, figures from year 2013 show that global revenues are large. Moreover the rising digitization of the products, coupled with a strong democratization of the Internet and an increase in the smartphones and tablets' penetration is stimulating market growth. Another factor favouring growth is the exponential diffusion of free-to-play games effectively transforming the mobile gaming market from a product into a service industry. This books wants to convey to the reader that companies in the industry need to adapt to the market's rapid transformations by quickly converting their business model as to include consumer analysis and big data analytics.
Autorentext
Federico Caiulo is a diligent and objective driven marketing specialist with years of experience in digital entertainment. More about the author: Business graduate with a master in Digital Economics and Entrepreneurship. Working full time for a video games publisher. IBoard Advisor for ICT startups. Loves running and gaming.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783659907135
- Sprache Englisch
- Genre Economy
- Größe H220mm x B150mm
- Jahr 2016
- EAN 9783659907135
- Format Kartonierter Einband
- ISBN 978-3-659-90713-5
- Titel Mobile Game Marketing and Consumer Behaviour
- Autor Federico Caiulo
- Untertitel Industry trends and analysis with examples on how to design a better Monetization Funnel and increase Lifetime Value
- Herausgeber LAP Lambert Academic Publishing
- Anzahl Seiten 52