Online Imitation and Adaptation in Modern Computer Games

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Details

Commercial computer games have significantly evolved
in the recent decade. Current games feature vast and
highly detailed virtual environments with realistic
physics, complex and highly dynamic gameplay as well
as complex multi-player game modes. Therefore, the
creation of sophisticated and intelligent game agents
that oppose or collaborate with the player has become
a considerable challenge in terms of competitive
performance and fast adaptation, but also concerning
the believability of the shown behaviour. This book
gives a general introduction into the field of
artificial intelligence in computer games and
proposes several approaches to create intelligent
game characters for a computer game. The focus of
these approaches is to create competitive and quickly
adapting game agents that show sophisticated,
human-like behaviours. The proposed methods are based
on the imitation of other players and the usage of a
population of several agents that collaborate to
accelerate the learning process. The foundation of
the presented work lies in the utilisation of
powerful adaptation and learning techniques like
evolutionary algorithms, reinforcement learning and
social learning.

Autorentext

Steffen Priesterjahn was born in 1979 in Blankenburg, Germany.From 1998 to 2003 he studied computer science and mathematics atthe TU Clausthal. In 2008 he received his Ph.D. on the topic ofAI and computer games from the University of Paderborn. He iscurrently employed at Wincor Nixdorf where he is researchingintelligent security systems.


Klappentext

Commercial computer games have significantly evolved in the recent decade. Current games feature vast and highly detailed virtual environments with realistic physics, complex and highly dynamic gameplay as well as complex multi-player game modes. Therefore, the creation of sophisticated and intelligent game agents that oppose or collaborate with the player has become a considerable challenge in terms of competitive performance and fast adaptation, but also concerning the believability of the shown behaviour. This book gives a general introduction into the field of artificial intelligence in computer games and proposes several approaches to create intelligent game characters for a computer game. The focus of these approaches is to create competitive and quickly adapting game agents that show sophisticated, human-like behaviours. The proposed methods are based on the imitation of other players and the usage of a population of several agents that collaborate to accelerate the learning process. The foundation of the presented work lies in the utilisation of powerful adaptation and learning techniques like evolutionary algorithms, reinforcement learning and social learning.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783838101934
    • Sprache Deutsch
    • Größe H220mm x B150mm x T20mm
    • Jahr 2015
    • EAN 9783838101934
    • Format Kartonierter Einband
    • ISBN 978-3-8381-0193-4
    • Veröffentlichung 13.07.2015
    • Titel Online Imitation and Adaptation in Modern Computer Games
    • Autor Steffen Priesterjahn
    • Gewicht 483g
    • Herausgeber Südwestdeutscher Verlag für Hochschulschriften AG Co. KG
    • Anzahl Seiten 312
    • Genre Informatik

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