Photorealistic Rendering in Computer Graphics

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This book contains a selection of papers presenting the state of the art in photorealistic rendering and covering the following topics: radiosity algorithms, ray tracing algorithms, hybrid algorithms, reflection models and reflection properties, light source characteristics, and parallel processing.

Inhalt
The State of the Art in Physically-based Rendering and its Impact on Future Applications.- Adaptive Shadow Testing for Ray Tracing.- An Adaptive Sampling Technique for Multidimensional Integration by Ray-Tracing.- The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing.- Unbiased Variance Reduction for Global Illumination.- Direct Lighting Calculation by Monte Carlo Integration.- Structure-Directed Sampling, Reconstruction and Data Representation for Global Illumination.- Source Selection for the Direct Lighting Computation in Global Illumination.- The Constant Radiosity Assumption Syndrome.- Some Experiments on Adaptive Subdivision in Progressive Radiosity.- Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm.- Physics-Based Lighting Models: Implementation Issues.- Shaft Culling for Efficient Ray-Cast Radiosity.- Progressive Refinement Radiosity on a Transputer Network.- Parallel Processing of Progressive Refinement Radiosity Methods.- Two Parallel Approaches for a Progressive Radiosity.- An Extended Radiosity Using Parallel Ray-Traced Specular Transfers.- Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing.- Divide and Conquer Radiosity.- On the Division of Environments by Virtual Walls for Radiosity Computation.- Texture Shaping: A Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space.- Color Spaces and Human Color Perception.- Visulux: A Radiosity Based Lighting Design Tool.- Synthesis of Multispectral Images of Natural Landscape.- A Rendering Pipeline for Street Lighting Simulation.- Color Plates.- List of Contributors.- Authors' Index.

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Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783642634161
    • Editor Pere Brunet, Frederik W. Jansen
    • Sprache Englisch
    • Genre Anwendungs-Software
    • Größe H235mm x B155mm x T17mm
    • Jahr 2012
    • EAN 9783642634161
    • Format Kartonierter Einband
    • ISBN 3642634168
    • Veröffentlichung 05.11.2012
    • Titel Photorealistic Rendering in Computer Graphics
    • Untertitel Proceedings of the Second Eurographics Workshop on Rendering
    • Gewicht 452g
    • Herausgeber Springer
    • Anzahl Seiten 296
    • Lesemotiv Verstehen

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