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Smart Things
Details
Presents a problem-solving approach to addressing designers' needs and focuses on process. This title deals with the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment.
Autorentext
Mike Kuniavsky is a user experience designer, researcher and author. A twenty-year veteran of digital product development, Mike is a consultant and the co-founder of several user experience centered companies: ThingM manufactures products for ubiquitous computing and the Internet of Things; Adaptive Path is a well-known design consultancy. He is also the founder and organizer of Sketching in Hardware, an annual summit on the future of tools for digital product user experience design for leading technology developers, designers and educators. Mike frequently writes and speaks on digital product and service design, and works with product development groups in both large companies and startups. His most recent book is Smart Things: Ubiquitous Computing User Experience Design.
Klappentext
"U·biq·ui·tous com·put·ing: Making many computers available throughout the physical environment, while making them effectively invisible to the user. Ubiquitous computing is held by some to be the Third Wave of computing. The First Wave was many people per computer, the Second Wave was one person per computer. The Third Wave will be many computers per person." -- dictionary.die.net, online Dictionary of Computing. The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Practicing designers need ways to tackle challenges of this type of design. Mike Kuniavsky is at the forefront of this wave. In Smart Things he presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. He considers the capabilities and limitations of the medium and discusses the tradeoffs and challenges of design in a commercial environment, based on his own experience bringing these products to market. The book discusses broad design methods and case studies, and then presents a set of techniques valuable to a practicing designer. Any designer involved in this newest wave of computing will need this book.
Inhalt
Part I: F rameworks 1Chapter 1: Introduction: The Middle of Moore's Law Chapter 2: W hat Is User Experience Design and Who Creates It?Chapter 3: Interaction MetaphorsChapter 4: Information Is a MaterialChapter 5: The Whirlpool centralpark(TM) Refrigerator: The Design of an Accessory PortChapter 6: Information Shadows Chapter 7: Clickables: Toys and Information ShadowsChapter 8: Devices Are Service AvatarsChapter 9: The iPod: A Service AvatarChapter 10: AppliancenessChapter 11: RoomWizard: An Appliance for Office SocietyChapter 12: Scales of ExperienceChapter 13: Plasma Poster: Unifying Work Cultures with a Digital Poster
Part II T echniquesChapter 14: Observation and IdeationChapter 15: Simulation and SketchingChapter 16: Nabaztag, an Ambiguous AvatarChapter 17: Augmentations and MashupsChapter 18: Common Design ChallengesChapter 19: From Invisible Computing to Everyware
Weitere Informationen
- Allgemeine Informationen
- GTIN 09780123748997
- Sprache Englisch
- Größe H235mm x B191mm x T18mm
- Jahr 2010
- EAN 9780123748997
- Format Kartonierter Einband
- ISBN 978-0-12-374899-7
- Veröffentlichung 14.09.2010
- Titel Smart Things
- Autor Kuniavsky Mike
- Untertitel Ubiquitous Computing User Experience Design
- Gewicht 700g
- Herausgeber Elsevier Science & Technology
- Anzahl Seiten 336
- Genre Informatik