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Social Games and Identity in the Higher Education Workplace
Details
We all play games at work but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author's analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work.
Michelle Addison's Social Games and Identity in the Higher Education Workplace: Playing with Gender, Class and Emotion is a well-written book by an early career researcher that explores game-playing in British universities and the effects of class and gender stratifications on our workplace identities. With a sophisticated theoretical framework, this book is essential reading for all of us who are struggling to survive and thrive in the neoliberal academy. (Times Higher Education, timeshighereducation.com, December, 2016)
Autorentext
Michelle Addison is Research Associate/Project Manager at the Institute of Health and Society, Newcastle University, UK, and is currently focused on public health and issues connected to multiple social inequalities.
Klappentext
We all play games at work but have you ever wondered how your identity becomes bound up with game playing? This book is about employees in the Higher Education workplace and it provides an interpretation of why people act the way they do at work as an expression of game playing. It offers an insight into how people try to adapt and fit in at work by looking at how value is attached to certain identities through the lens of class and gender. The figure of the 'chav', the 'emotional woman', 'The Grafter', and 'Mrs. Bucket', are explored in detail as representations of what kinds of people are permitted, or not, to fit in at work. These identities are topical, and may even be familiar to readers, but the author s analysis of them challenges why they exist, what function these identities serve at work, and who is able to deploy and inscribe them as part of the games people play at work.
Inhalt
Chapter 1. Social Games.- Chapter 2. What is Work in the 21st Century?.- Chapter 3. The Marketization of the Higher Education Workplace.- Chapter 4. Playing Games in the HE Workplace.- Chapter 5. Knowledge and Embodiment of Femininity at Work.- Chapter 6. Knowledge and Embodiment of Class at Work.- Chapter 7. (Not) 'Fitting In' and Emotion Work.- Chapter 8. Concluding Thoughts.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781137518026
- Lesemotiv Verstehen
- Genre Business, Finance & Law
- Auflage 1st edition 2016
- Sprache Englisch
- Anzahl Seiten 236
- Herausgeber Palgrave Macmillan
- Gewicht 423g
- Größe H216mm x B153mm x T18mm
- Jahr 2016
- EAN 9781137518026
- Format Fester Einband
- ISBN 1137518022
- Veröffentlichung 28.07.2016
- Titel Social Games and Identity in the Higher Education Workplace
- Autor Michelle Addison
- Untertitel Playing with Gender, Class and Emotion