Squidy
Details
Today s interaction between humans and computers does not significantly differ from the interaction that was provided through the early personal computers in the 1980s. Hence, keyboard and mouse are still predominant in standard computer products regarding the consumer market. Nevertheless, the popular gaming console Wii manufactured by Nintendo has proven the feasibility of new input device technologies employing full body interaction, which furthermore were exceedingly accepted by known gamers as well as casual users all over the world. This example shows the favor for new interaction techniques that feature a high usability as they are easy to use, easy to remember, and last but not less important - enjoyable. Interaction designers, however, are not well supported to implement such remarkable interaction. Squidy attempts to support interaction designers in the creation of more natural interaction techniques by providing an easy-to-use design environment based on visual programming and dataflow programming.
Autorentext
graduated with distinction from University of Konstanz in Germany with a masters degree in computer science. He is a PhD student in the field of human-computer interaction and member of the PhD Program "Explorative Analysis and Visualization of Large Information Spaces" at the department of Computer and Information Science, University of Konstanz.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783639385991
- Auflage Aufl.
- Sprache Englisch
- Größe H220mm x B150mm x T11mm
- Jahr 2011
- EAN 9783639385991
- Format Kartonierter Einband
- ISBN 3639385993
- Veröffentlichung 29.12.2011
- Titel Squidy
- Autor Roman Rädle
- Untertitel A Zoomable Design Environment for Natural User Interfaces
- Gewicht 256g
- Herausgeber AV Akademikerverlag
- Anzahl Seiten 160
- Genre Informatik