UNDERSTANDING COMPUTER GAME CULTURE
Details
In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games development? Is it technology? Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important? What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium? This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process.
Autorentext
Jan Van Looy works as a postdoctoral researcher at the Research Group for Media and ICT (MICT) at Ghent University, Belgium, where he conducts research into video game culture, game experience measurement and serious gaming.
Weitere Informationen
- Allgemeine Informationen
- Sprache Englisch
- Gewicht 435g
- Untertitel THE CULTURAL SHAPING OF A NEW MEDIUM
- Autor Jan van Looy
- Titel UNDERSTANDING COMPUTER GAME CULTURE
- Veröffentlichung 15.09.2010
- ISBN 383833213X
- Format Kartonierter Einband
- EAN 9783838332130
- Jahr 2010
- Größe H220mm x B150mm x T17mm
- Herausgeber LAP LAMBERT Academic Publishing
- Anzahl Seiten 280
- GTIN 09783838332130