Virtual Weaponry

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This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the human components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical toolsthat can be applied to understanding and potentially resist modern warfare.


Updates the genre of the war film by discussing how the integration of Internet-enabled technologies has changed aspects of the genre, specifically the construction of the enemy, the soldier and combat Discusses a number of films that have received little scholarly attention, including a number of films only recently released Constructs and analyzes the different filmic techniques used to portray a militarized Internet and argues what those interfaces and uses encourage in a movie watcher Encourages a critical understanding of real life modern warfare and its technologies as reflected in the analyzed films Includes supplementary material: sn.pub/extras

Autorentext
Aaron Tucker is author of Interfacing with the Internet in Popular Cinema along with the poetry collections punchlines and irresponsible mediums: the chesspoems of Marcel Duchamp. His current collaborative project, Loss Sets, translates poems into sculptures which are then 3D printed; he is also the co-creator of The ChessBard, an app that transforms chess games into poems (chesspoetry.com). He is currently a lecturer in the English Department and a Research Fellow with the Centre for Digital Humanities at Ryerson University in Toronto, Canada.


Inhalt
Chapter 1: Introduction: Virtual Weaponry.- Chapter 2: The Hard Technological Body in the Exoskeletal Soldier.- Chapter 3: The Soldier Interfaces on the Digitally Augmented Battlefield.- Chapter 4: War Films, Combat Simulators and The Absent Virtual Soldier.- Chapter 5: Ender's War Games: Drones, Data and the Simulation of War as Weapon and Tactic.- Chapter 6: The Civilian Soldiers of Cyberwarfare.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783319601977
    • Genre Art
    • Auflage 1st edition 2017
    • Lesemotiv Verstehen
    • Anzahl Seiten 264
    • Herausgeber Springer International Publishing
    • Größe H216mm x B153mm x T19mm
    • Jahr 2017
    • EAN 9783319601977
    • Format Fester Einband
    • ISBN 3319601970
    • Veröffentlichung 16.11.2017
    • Titel Virtual Weaponry
    • Autor Aaron Tucker
    • Untertitel The Militarized Internet in Hollywood War Films
    • Gewicht 458g
    • Sprache Englisch

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