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A Multimodal Approach to Video Games and the Player Experience
Details
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience.
Autorentext
Weimin Toh teaches in the Department of English Language and Literature at the National University of Singapore. His main research areas are social semiotics, multimodal discourse analysis/multimodality, game studies and narratology. He is also interested in other research topics such as child language development.
Inhalt
1 Introduction
2 A Multimodal Approach to Ludonarratology
3 Theoretical Conceptualisation of the Ludonarrative Model
4 Ludonarrative Dissonance
5 Ludonarrative Resonance
6 Ludonarrative (Ir)relevance and the Player Experience
7 Methodological Considerations in the Ludonarrative Model
8 Narration I Players' Mental Models
9 Narration II Video Game Narrative Analysis Framework
10 Gameplay I Players' Actions and Mechanics
11 Gameplay II Loop, Phase Types, and Stage(s)
12 Video Games as Ludonarrative: Application and Future Directions
Weitere Informationen
- Allgemeine Informationen
- GTIN 09780367584665
- Sprache Englisch
- Größe H229mm x B152mm
- Jahr 2020
- EAN 9780367584665
- Format Kartonierter Einband
- ISBN 978-0-367-58466-5
- Veröffentlichung 30.06.2020
- Titel A Multimodal Approach to Video Games and the Player Experience
- Autor Weimin Toh
- Gewicht 453g
- Herausgeber Routledge
- Anzahl Seiten 252
- Genre Linguistics & Literature