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A Study of Cloud Computing as a Game Platform
Details
It's the era of Cloud Computing. The Cloud offers unlimited resources, that can be considered as "supercomputer for public". This book will briefly explain the new technology called Cloud Computing and its potential for game developers. This book will focus on the research of possible advantages and disadvantages for game developers in utilizing cloud computing as a game platform. There will be tests conducted in order to measure the performance of cloud servers compared to conventional dedicated servers from many point of view such as: geographical limitation, resources limitation, monthly cost, fail-safe method and many more. The first test is to measure the download speed of each server. The second test is to see the possibility of remotely accessing both servers via VNC html embedded JavaScript. The last test is to deploy a "Ragnarok Online" game in both servers in which a group of users will play the game. With this new technology called "Cloud Computing", can we play any games that requires very high quality graphic in low specs PC or laptop or even handheld?
Autorentext
Aldo Wijanarko was born in Jakarta on 28-April-1989. He was graduated from Binus International, majoring in Computer Science. Currently he works on his own business line. He has passion in singing, dancing, reading, learning a new language, sports, and socializing. Follow @Mytheleanor and get in touch personally with him.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783659216879
- Anzahl Seiten 108
- Genre Allgemein & Lexika
- Herausgeber LAP LAMBERT Academic Publishing
- Gewicht 179g
- Untertitel The Era of The New Computing System
- Größe H220mm x B150mm x T8mm
- Jahr 2012
- EAN 9783659216879
- Format Kartonierter Einband
- ISBN 3659216879
- Veröffentlichung 18.09.2012
- Titel A Study of Cloud Computing as a Game Platform
- Autor Aldo Wijanarko , Raymond Kosala
- Sprache Englisch