Advanced Unity Game Development

CHF 85.15
Auf Lager
SKU
50E7U1UJ777
Stock 1 Verfügbar
Geliefert zwischen Mi., 07.01.2026 und Do., 08.01.2026

Details

Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more.

Author Victor Brusca walks you through the game's code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, you'll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, you'll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project. On completing this book, you'll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more.

What You Will Learn

  • Understand Unity project design and implementation with regard to code base and scene hierarchy/game objects
  • Learn to implement game mechanics connected to Unity scene game objects with working demonstrations
  • Review professional topics,such as AI opponents, data persistence, menu systems, etc., and implement in the included project
  • Create a complete game from ground up using prefab models and the code reviewed throughout the text Who This Book Is ForReaders with some coding experience, an understanding of classes in an OOP language, and solid experience using the Unity Editor. The code is reviewed and explained in detail on a class-by-class basis while also providing an overview of the overall structure of the code base, project, and scenes.

    Shows how to create a complete professional game in Unity 3D Addresses in detail multiple topics for building professional games in Unity Demonstrates scenes that exemplify key aspects of the code, game objects, and their interactions

    Autorentext
    Victor Brusca is an experienced software developer specializing in building cross-platform applications and APIs. He regards himself as a self-starter with a keen eye for detail, an obsessive protection of systems/data, and a desire to write well-documented, well-encapsulated code. With over 14 years' software development experience, he has been involved in game and game engine projects on J2ME, T-Mobile SideKick, WebOS, Windows Phone, Xbox 360, Android, iOS, and web platforms.

    Zusammenfassung
    Intermediate to Pro level readers

    Inhalt
    Chapter 1: Introduction and Getting Started.- Chapter 2: Game Specifications.- Chapter 3: Base Class.- Chapter 4: Interaction Classes.- Chapter 5: Advanced Interaction Classes.- Chapter 6: Helper Classes.- Chapter 7: Input Classes.- Chapter 8: Menu System Classes.- Chapter 9: Player and Game State Classes Part 1.- Chapter 10: Player and Game State Classes Part 2.- Chapter 11: Making it Professional.- Chapter 12: Adding a New Racetrack.- Chapter 13: Conclusion.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781484278505
    • Genre Information Technology
    • Auflage 1st edition
    • Lesemotiv Verstehen
    • Anzahl Seiten 376
    • Größe H254mm x B178mm x T21mm
    • Jahr 2021
    • EAN 9781484278505
    • Format Kartonierter Einband
    • ISBN 148427850X
    • Veröffentlichung 03.12.2021
    • Titel Advanced Unity Game Development
    • Autor Victor G Brusca
    • Untertitel Build Professional Games with Unity, C#, and Visual Studio
    • Gewicht 706g
    • Herausgeber Apress
    • Sprache Englisch

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.
Made with ♥ in Switzerland | ©2025 Avento by Gametime AG
Gametime AG | Hohlstrasse 216 | 8004 Zürich | Schweiz | UID: CHE-112.967.470