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Advances in Computer Games
Details
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 2325, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Inhalt
Learning in Games.- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion Solitaire.- Expert Iteration for Risk.- Search in Games.- Sequential Halving Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating Interpretability Methods for DNNs in Game-Playing Agents.- Solving Games.- Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards Part 1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular Boards Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783031114878
- Genre Information Technology
- Auflage 1st edition 2022
- Editor Cameron Browne, Jonathan Schaeffer, Akihiro Kishimoto
- Lesemotiv Verstehen
- Anzahl Seiten 272
- Größe H235mm x B155mm x T15mm
- Jahr 2022
- EAN 9783031114878
- Format Kartonierter Einband
- ISBN 3031114876
- Veröffentlichung 01.08.2022
- Titel Advances in Computer Games
- Untertitel 17th International Conference, ACG 2021, Virtual Event, November 23-25, 2021, Revised Selected Papers
- Gewicht 417g
- Herausgeber Springer International Publishing
- Sprache Englisch