Advances in Computer Games

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Details

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019.

The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.


Inhalt
Advice are useful for game AI : Experiments with alpha-beta search players in shogi.- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.- Making a Better Game: The History of Cluster.- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation.- A Further Investigation of Neural Network Players for Game 2048.- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs.- New Hex Patterns for Fill and Prune.- Solving Cram using Combinatorial Game Theory.- Exploiting Game Decompositions in Monte Carlo Tree Search.- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm.- Net2Net Extension for the AlphaGo Zero Algorithm.- Designing policy network with deep learning in turn-based strategy games.- Steps towards Strongly Solving 7x7 Chinese Checkers.- The Ludii General Game System: Interactive Demonstration.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783030658823
    • Editor Tristan Cazenave, I-Chen Wu, Abdallah Saffidine, Jaap van den Herik
    • Sprache Englisch
    • Auflage 1st edition 2020
    • Größe H235mm x B155mm x T11mm
    • Jahr 2020
    • EAN 9783030658823
    • Format Kartonierter Einband
    • ISBN 3030658821
    • Veröffentlichung 20.12.2020
    • Titel Advances in Computer Games
    • Untertitel 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers
    • Gewicht 306g
    • Herausgeber Springer International Publishing
    • Anzahl Seiten 196
    • Lesemotiv Verstehen
    • Genre Informatik

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