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AI for Games
Details
Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
What is artificial intelligence? How is artificial intelligence used in game development?Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
Autorentext
Ian Millington is a British developer and author of books and courses on software development, particularly in the fields of artificial intelligence, decision support, and game physics engine development. Also an AJAX technology pioneer, Millington is attributed with creating a model of distributed power for management of a creative game with a troupe system style of play.
Inhalt
Author. Introduction. 1 What Is AI? 2 Model of Game AI. 3 Algorithms and Data Structures. 4 Game AI. 5 Techniques. 6 Supporting Technologies. Index.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09780367643430
- Genre Information Technology
- Anzahl Seiten 84
- Größe H198mm x B129mm x T8mm
- Jahr 2021
- EAN 9780367643430
- Format Kartonierter Einband
- ISBN 978-0-367-64343-0
- Veröffentlichung 16.11.2021
- Titel AI for Games
- Autor Millington Ian
- Gewicht 620g
- Herausgeber CRC Press
- Sprache Englisch