Android Studio Game Development

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Details

  1. Aims to be first book to market on Android Studio games development

  2. Pairs nicely as an "add-on" book to an Apress best seller, Learn Android Studio IDE by Gerber and Craig.

  3. Android is highly relevant on MIS as well as for revenue purposes SpringerLink, Safari, Books24x7.

    A one of a kind short book on building games with popular Android Studio IDE Includes all of the key fundamentals of game development Pairs nicely with Apress best seller, Learn Android Studio IDE

    Autorentext
    J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 14 years, he has released 12 books, including Android: A Programmer's Guide. His books have been translated into five languages and published worldwide. DiMarzio's writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

    Klappentext
    This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE.
    What You'll Learn

  • How to create projects in Android Studio

  • How to use the SDK manager to keep your Android SDK current

  • How to commit and get projects to and from Git hub

  • How to use OpenGL ES to load images

  • How to react to player input

  • How to debug your games using Android Studio

    Inhalt

    1. Installing Android Studio.- 2. Exploring the IDE.- 3. Creating a New Project.- 4. Setting-Up Git Hub as Your VCS.- 5. Intro to Game Development.- 6. OpenGL ES and Polygons.- 7. Loading Images and Sprite Sheets.- 8. Reading User Input.- 9. In-Game Movement.- 10. Collision Detection.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781484217177
    • Anzahl Seiten 112
    • Lesemotiv Verstehen
    • Genre Programming Languages
    • Auflage 1st edition
    • Herausgeber Apress
    • Gewicht 184g
    • Untertitel Concepts and Design
    • Größe H235mm x B155mm x T7mm
    • Jahr 2015
    • EAN 9781484217177
    • Format Kartonierter Einband
    • ISBN 1484217179
    • Veröffentlichung 16.11.2015
    • Titel Android Studio Game Development
    • Autor Jerome Dimarzio
    • Sprache Englisch

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