Applied Reinforcement Learning with Python

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Details

Delve into the world of reinforcement learning algorithms and apply them to different use-cases via Python. This book covers important topics such as policy gradients and Q learning, and utilizes frameworks such as Tensorflow, Keras, and OpenAI Gym.

Applied Reinforcement Learning with Python introduces you to the theory behind reinforcement learning (RL) algorithms and the code that will be used to implement them. You will take a guided tour through features of OpenAI Gym, from utilizing standard libraries to creating your own environments, then discover how to frame reinforcement learning problems so you can research, develop, and deploy RL-based solutions.


What You'll Learn

  • Implement reinforcement learning with Python
  • Work with AI frameworks such as OpenAI Gym, Tensorflow, and Keras
  • Deploy and train reinforcement learningbased solutions via cloud resources
  • Apply practical applications of reinforcement learning

    Who This Book Is For

    Data scientists, machine learning engineers and software engineers familiar with machine learning and deep learning concepts.

    Understand how to package and deploy solutions in Python that utilize deep learning Includes specific topics such as Q learning and deep reinforcement-learning Covers the latest reinforcement learning packages

    Autorentext
    Taweh Beysolow II is a data scientist and author currently based in the United States. He has a Bachelor of Science degree in economics from St. Johns University and a Master of Science in Applied Statistics from Fordham University. After successfully exiting the startup he co-founded, he now is a Director at Industry Capital, a San Francisco based Private Equity firm, where he helps lead the Cryptocurrency and Blockchain platforms.

    Inhalt
    Chapter 1: Introduction to Reinforcement Learning.- Chapter 2: Reinforcement Learning Algorithms.- Chapter 3: Q Learning.- Chapter 4: Reinforcement Learning Based Market Making.- Chapter 5: Reinforcement Learning for Video Games.

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Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781484251263
    • Sprache Englisch
    • Auflage First Edition
    • Größe H235mm x B155mm x T11mm
    • Jahr 2019
    • EAN 9781484251263
    • Format Kartonierter Einband
    • ISBN 1484251261
    • Veröffentlichung 24.08.2019
    • Titel Applied Reinforcement Learning with Python
    • Autor Taweh Beysolow Ii
    • Untertitel With OpenAI Gym, Tensorflow, and Keras
    • Gewicht 289g
    • Herausgeber Apress
    • Anzahl Seiten 184
    • Lesemotiv Verstehen
    • Genre Informatik

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