Art and Culture in the Multiverse of Metaverses

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Geliefert zwischen Do., 20.11.2025 und Fr., 21.11.2025

Details

Drawing on the art historical framing of Location, Place, and Identity, this book will examine how the factors of Immersion, Presence, and Interactivity of XR are shaping our understanding of the world and our place within it. Location refers to the specific geographical or spatial context in which a work of art is created or experienced. Place refers to the social, cultural, and historical context of that location. Identity refers to the ways in which individuals and communities construct and express their sense of self and belonging within those contexts.

Through case studies and theoretical analysis, Art and Culture in the Multiverse of Metaverses - Immersion, Presence, and Interactivity in the Digital Age, will explore how the factors of Immersion, Presence, and Interactivity of XR can be aligned with these art historical concepts, providing new opportunities for understanding and engaging with Location, Place, and Identity. For example, XR can be used to create immersive experiences of historical locations and cultural sites, allowing users to explore and engage with them in ways that would otherwise be impossible. Additionally, XR can be used to create interactive artworks that engage with issues of identity and belonging, creating new possibilities for self-expression and exploration.


Presents the change potential of extended reality and spatial computing technologies in understanding art and culture Offers new ideas for exploring the relationship between location, place, and identity within the domain of art history Discusses the new opportunities for immersive learning in Arts and Culture

Inhalt

Part 1: Location and immersion.- Introduction.- Microcosm of history: Everywhere. Everything. Everyone.- Part 2: Place and presence.- Art in the age of virtual reproduction.- Digital cultural heritage preservation.- Part 3: Identity and interactivity.- Embodiment in avatars and technoculture.- From simulacra to reanimation: Resurrecting the (un)dead.- Conclusion.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783031663192
    • Auflage 2024
    • Lesemotiv Verstehen
    • Anzahl Seiten 224
    • Herausgeber Springer Nature Switzerland
    • Gewicht 506g
    • Untertitel Immersion, Presence, and Interactivity in the Digital Age
    • Autor James Hutson
    • Titel Art and Culture in the Multiverse of Metaverses
    • Veröffentlichung 02.08.2024
    • ISBN 978-3-031-66319-2
    • Format Fester Einband
    • EAN 9783031663192
    • Jahr 2024
    • Größe H241mm x B160mm x T18mm
    • Sprache Englisch

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