ArtsIT, Interactivity and Game Creation

CHF 101.15
Auf Lager
SKU
VH9U94I28G9
Stock 1 Verfügbar
Geliefert zwischen Mi., 18.02.2026 und Do., 19.02.2026

Details

This book constitutes the refereed post-conference proceedings the 12 th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023.

The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections:

Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research.

Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.


Klappentext

This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research. Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.


Inhalt
Alternative realities, immersion experiences, and arts-based research .- Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality.- Point-Based Stylization: An Interactive Rendering Approach for Non-Uniform Artistic Representation.- Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park (Itu, SP).- Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization.- Enhancing Scientific Communication Through Information Visualization: A Proposal for a Multimodal Platform.- Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience.- Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data.- Games .- Hearing sounds through different ears: a video gamecase study.- A Review of Game Design Techniques for Evoking and Managing Curiosity.- Aesthetics, engagement, and narration. A taxonomy of Temporal constraints for ludo-narrative design.- Preliminary Study of the Artistic Potential of Video Games.- Interactive technologies, multimedia, and musical art .- Singing Code.- Glitch Art Generation and Performance using Musical Live Coding.- Psychological Evaluation of Media Art Focusing on Movement.- Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model.- Touching the Untouchable: Playing the Virtual Glass Harmonica.- Technology as a Means of Musical and Artistic Expression: A Comparative Study of Nono's Prometheus and Pink Floyd's Concert in Venice in the 1980s.- Soundscape to Music: Experiences in an Additive Manufacturing Open Lab.- Presenting the testimonial in multimedia documentaries.- Human at Centre .- Animated pedagogical agents performing affective gestures extracted from the GEMEP Dataset: can people recognize their emotions?.- The potential of holographic avatars in the hybrid workplace: an industrial/organizational psychology perspective.- Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment.- I've Gut Something to Tell You: A Speculative Biofeedback Wearable Art Installation on the Gut-Brain Connection.- MappEMG: Enhancing Music Pedagogy by Mapping Electromyography to Multimodal Feedback.- Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human vs. Social Robot.- A Historical Perspective of the Biofeedback Art:Pioneering Artists and Contributions.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783031553110
    • Lesemotiv Verstehen
    • Genre Thermal Engineering
    • Editor Anthony L. Brooks
    • Anzahl Seiten 374
    • Herausgeber Springer
    • Gewicht 599g
    • Größe H21mm x B155mm x T235mm
    • Jahr 2024
    • EAN 9783031553110
    • Format Kartonierter Einband
    • ISBN 978-3-031-55311-0
    • Titel ArtsIT, Interactivity and Game Creation
    • Untertitel 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II
    • Sprache Englisch

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.
Made with ♥ in Switzerland | ©2025 Avento by Gametime AG
Gametime AG | Hohlstrasse 216 | 8004 Zürich | Schweiz | UID: CHE-112.967.470
Kundenservice: customerservice@avento.shop | Tel: +41 44 248 38 38