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Beginning 3D Game Assets Development Pipeline
Details
This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity.
The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity.
What You Will Learn
- Build a thorough knowledge of the 3D game asset production workflow
- Understand how each phase leads up to the next one
- Know how 3D assets are implemented into Unity
- Texture, rig, and animate the 3D model
- Export and import the 3D asset or model
Understand the iterative design process
Who This Book Is For
3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole
Is a valuable resource as there are few books available on the contemporary game assets pipeline Introduces you to the complete process, from creation to integration Covers popular and industry-standard software
Autorentext
Nova Villanueva is Professor of Game Design at Pratt Institute, New York, USA. She has taught game development for more than five years at Pratt, Parsons, and New York's College of Technology, and is an independent game developer working on The Mills game. She live streams her game development process at twitch.tv/novavillan. Nova has previously worked as a 3D artist for Animatic Media, a 2D artist for the Webby award-winning Mafia Wars game developed by Zynga, and is a published artist featured in the Photoshop Creative magazine. She has an MFA degree in game design from the NYU Game Center in New York and a BS degree in media arts and animation from the Art Institute of Fort Lauderdale, Florida.
Inhalt
Chapter 1: What Is the 3D Production Pipeline and Why Is It Important?.- Chapter 2: Starting with Maya.- Chapter 3: Creating a Base Mesh.- Chapter 4: Preparing the Asset for the Next Phase.- Chapter 5: UV Mapping.- Chapter 6: Creating a High Poly Model.- Chapter 7: Texturing..- Chapter 8: Rigging the 3D Asset.- Chapter 9: Bringing the Asset to Life.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781484271957
- Genre Information Technology
- Auflage 1st edition
- Lesemotiv Verstehen
- Anzahl Seiten 336
- Größe H254mm x B178mm x T19mm
- Jahr 2021
- EAN 9781484271957
- Format Kartonierter Einband
- ISBN 1484271955
- Veröffentlichung 05.12.2021
- Titel Beginning 3D Game Assets Development Pipeline
- Autor Nova Villanueva
- Untertitel Learn to Integrate from Maya to Unity
- Gewicht 634g
- Herausgeber Apress
- Sprache Englisch