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Beginning Android C++ Game Development
Details
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.
Autorentext
Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.
Zusammenfassung
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.
Inhalt
Section 1 : An Introduction to Android and Game Programming 1. An Introduction To Game Development 2. An Introduction to the Android Game Development Ecosystem. (A First Game: HelloDroid) 3. Game Design For Beginners - Droid Runner (Case Study begins: Droid Runner) 4. Building a Game Engine 5. Writing a Renderer Section 2 : Building Droid Runner Game App 6. Game Entities 7. Building Game Levels With Collision 8. Virtual Cameras 9. Lighting and Materials 10. Game Audio 11. Self-Publishing 101 Appendices: A. Developing with the Android NDK and Eclipse. B. Android Hardware C. C++ and Design Patterns D. C++ Math <
Weitere Informationen
- Allgemeine Informationen
- Sprache Englisch
- Anzahl Seiten 316
- Herausgeber Apress
- Gewicht 593g
- Autor Bruce Sutherland
- Titel Beginning Android C++ Game Development
- Veröffentlichung 23.08.2013
- ISBN 1430258306
- Format Kartonierter Einband
- EAN 9781430258308
- Jahr 2013
- Größe H235mm x B191mm x T18mm
- Lesemotiv Verstehen
- Auflage 1st edition
- GTIN 09781430258308