Beginning Facebook Game Apps Development

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Today's Facebook is emerging to become tomorrow's operating system, according to some. Certainly, a WebOS. Web standards-based apps using HTML5, JavaScript, CSS3 and more are now possible on Facebook. Why not get started with developing and selling Facebook game apps on Facebook's App Store?

Beginning Facebook Game Apps Development gets you started with building your first game apps that run on Facebook. Become your own "Zynga" and create your own "Civilization" or "Farmville" and more. Build rich Web-based apps that you can sell on Facebook's App Store.

Because these apps are built on Web standards, you can build and run on many browsers andmore interestinglymore computers, tablets, smartphones and even other devices and appliances that are Web-connected or enabled.


Beginning Facebook Game Apps Development lets you build your first game apps on one of the largest social media sites.

Autorentext
Wayne Graham is the head of research and development in the Department of Digital Research and Scholarship at the University of Virginia Libraries (a.k.a. Scholars Lab), and is passionate about open source, web application technologies, and their application to research in the humanities. Social media, including Facebook, are driving today's fastest innovations.

Inhalt

  1. Your First Steps in Facebook Development
  2. A JavaScript Boot Camp
  3. It's All About Context: Canvas Basics
  4. The Plan: Idea to Design
  5. Essential Game Components
  6. Your First Game: "Alien Turtle Invasion"
  7. Going Social With Games
  8. Introducing the Facebook Platform
  9. Facebook Developer Tools
  10. Launching Your Games
  11. Your First Facebook Game: "Social Alien Turtle Invasion"
  12. HTML5 Game Engines
  13. Using All the Tools: Your Future Facebook Games
  14. The Marketplace: Project Spartan (Facebook App Store)
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Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781430241706
    • Anzahl Seiten 432
    • Lesemotiv Verstehen
    • Auflage 1st ed.
    • Herausgeber SPRINGER A PR TRADE
    • Gewicht 739g
    • Größe H235mm x B191mm x T22mm
    • Jahr 2012
    • EAN 9781430241706
    • Format Kartonierter Einband
    • ISBN 978-1-4302-4170-6
    • Veröffentlichung 30.03.2012
    • Titel Beginning Facebook Game Apps Development
    • Autor Wayne Graham
    • Sprache Englisch

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