Beginning IOS 3D Unreal Games Development

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The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.

Specifically, this book covers:

  • UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform

    Beginning iOS 3D Unreal Games Development is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad.

    Autorentext
    Robert Chin has a bachelor of science degree?in computer engineering and is experienced in C/C++ and UnrealScript.?He has written 3D games in C/C++ using the DirectX and OpenGL graphics APIs for the Windows platform.?He has served as a Unreal UDK consultant and written UDK UnrealScript-based programs for clients, including an entire commercial game coded specifically for the iOS platform.

    Inhalt
    Chapter 1. UDK Overview Chapter 2. UnrealScript Overview Chapter 3. Player Controllers, Pawns and Weapons Chapter 4. UDK Collisions Chapter 5. UDK Bots Chapter 6. Sounds, Kismet, and HUD Chapter 7: Sample Game and Gameplay Chapter 8. 3d Math Review Chapter 9. Basic Framework for a 3D Physics Game Chapter 10. Basic Framework for 3D First Person Shooter Game Chapter 11. Basic Framework for a Top Down 3D Arcade Shooter Game Chapter 12. Basic Framework for 3D Third Person Shooter Game

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Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781430240358
    • Anzahl Seiten 400
    • Lesemotiv Verstehen
    • Genre Allgemein & Lexika
    • Auflage 1st ed.
    • Herausgeber SPRINGER A PR TRADE
    • Gewicht 695g
    • Größe H241mm x B200mm x T25mm
    • Jahr 2012
    • EAN 9781430240358
    • Format Kartonierter Einband (Kt)
    • ISBN 978-1-4302-4035-8
    • Veröffentlichung 18.04.2012
    • Titel Beginning IOS 3D Unreal Games Development
    • Autor Robert Chin
    • Sprache Englisch

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