Beginning Microsoft Kinect for Windows SDK 2.0

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Geliefert zwischen Fr., 16.01.2026 und Mo., 19.01.2026

Details

Allows amateur and professional developers to get into currently trending Virtual Reality and Augmented Reality development without spending thousands of dollars and waiting for invite-only access
Helps researchers use advanced sensor technology and Computer Vision techniques without introducing overly complex vernacular and equations
Starts readers on the journey toward building a production-ready Kinect for Windows game or industry solution


Autorentext
Mansib Rahman is the heinous and uninspiring mastermind behind this slackjob of a book (which he is very proud of by the way). He was formerly a Technical Evangelist at Microsoft, where he encouraged kids to use NoSQL databases because it was web-scale. And he tried to get them hooked on Azure. Lots of Azure. His lifelong dream is to one day invent the Kinect Mini, a miniature and easily mountable version of the Kinect meant to be deployed en masse to create interactive projection mapping experiences and monitor vital signs for triage scenarios during natural disasters.
Mansib is currently the R&D Technical Lead at Desjardins Lab, where he watches BBC documentaries on the HoloLens all day and hacks together holographic telepresence apps on it all night. His other hobbies include canoeing, playing the sax, and opening restaurants. His best friend is his cat Mittens, although they don't talk much. He lives in Montreal, Canada and doesn't yet have children to mention in this bio.
You can follow him on Twitter at @gaessaki or reach out to him on LinkedIn. His favorite blog (disclaimer: it's his own blog) is ramenscafe.


Inhalt

Introduction-.1. Getting Started.- 2. Understanding How the Kinect Works.- 3. Working with Image Data Sources.- 4. Audio & Speech.- 5. Body & Face Tracking.- 6. Computer Vision & Image Processing.- 7. Game Development with Unity.- 8. Miscellaneous Tools.- 9. Appendix: Windows 10 & Universal Windows Platform.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781484223154
    • Genre Information Technology
    • Auflage 1st ed.
    • Lesemotiv Verstehen
    • Anzahl Seiten 297
    • Größe H15mm x B180mm x T257mm
    • Jahr 2017
    • EAN 9781484223154
    • Format Kartonierter Einband
    • ISBN 978-1-4842-2315-4
    • Titel Beginning Microsoft Kinect for Windows SDK 2.0
    • Autor Mansib Rahman
    • Untertitel Motion and Depth Sensing for Natural User Interfaces
    • Gewicht 677g
    • Herausgeber Apress
    • Sprache Englisch

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