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Beginning Platino Game Engine
Details
Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.
With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.
What You'll Learn:
- Develop using the Platino game engine
- Build UWP apps using the Processing JS language
Extend the processing language to IoT with Temboo
Who Is this Book for:
Indie game developers, app developers interested in games, and students new to the Platino game engine and perhaps new to game development.
First book on Platino game engine Shows the power of the Processing JS language when building UWP apps within Platino game engine Extends the processing language to IoT with Temboo
Autorentext
Abhishek Nandy is the founder of Geek Monkey Studios. He is an Intel Black Belt Developer as well as a Microsoft MVP and Intel Software Innovator. Abhishek has won several global Developer Challenges, and he represented India at Intel's Black Belt Developer Summit in San Francisco in 2014. He has been a speaker at NGDC Pune 2015. Abhishek's passions are tech and learning and combinations of the two. He currently resides in Pune, India.Inhalt
- Introduction to Game Engine.- 2. Introduction to Platino Game Engine.- 3. Installing Platino Game Engine and setting it up.- 4. Getting into development with Platino Game Engine.- 5. Processing in terms of UWP, Android and IoT.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781484224830
- Genre Information Technology
- Auflage 1st edition
- Lesemotiv Verstehen
- Anzahl Seiten 164
- Größe H254mm x B178mm x T10mm
- Jahr 2016
- EAN 9781484224830
- Format Kartonierter Einband
- ISBN 1484224833
- Veröffentlichung 22.11.2016
- Titel Beginning Platino Game Engine
- Autor Debashree Chanda , Abhishek Nandy
- Gewicht 322g
- Herausgeber Apress
- Sprache Englisch