Beginning Unity Editor Scripting

CHF 80.35
Auf Lager
SKU
51PSU066MBV
Stock 1 Verfügbar
Geliefert zwischen Do., 29.01.2026 und Fr., 30.01.2026

Details

Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea.

This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets. You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. What You Will Learn

  • Get started with Editor scripting in Unity
  • Work with advanced editor topics such as custom EditorWindows and EditorTool
  • Structure your C# code with namespaces and asmdef
  • Use IMGUI and UI Toolkit for creating editor GUIs
  • Master packaging and selling your own editor tools
  • Set up a better workflow for asset publishing, maintenance, and iterative updates
    Who This Book Is For

    Readers who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.

    Shows the entire asset-creation and publishing process Covers basic to advanced scripting techniques in Unity editor Contains in-depth case-studies and examples from two published Unity assets

    Autorentext

    BennyKok is primarily a Unity asset publisher, indie game developer, and music producer. He is a creative individual who loves creating tools for Unity and published ProArray and Rhythm Game Starter on the Unity Asset Store. He also dedicates his time to sharing open-source Unity tools on GitHub for the community.

    Zusammenfassung
    Intermediate level

    Inhalt
    Chapter 1: Introduction.- Chapter 2: Customize Editor with Attributes and Callbacks.- Chapter 3: Custom Editor with IMGUI.- Chapter 4: Custom Editor with UI Toolkit.- Chapter 5: Object Spawner Tool Using EditorTool and ScriptableObject- Chapter 6: Case Study: ProArray.- Chapter 7: . Case Study: Rhythm Game Starter.- Chapter 8: Asset Workflow for Publishing.- Chapter 9: Package Distribution and Publishing.- Chapter 10: Conclusion.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781484271667
    • Genre Information Technology
    • Auflage 1st edition
    • Lesemotiv Verstehen
    • Anzahl Seiten 284
    • Größe H235mm x B155mm x T16mm
    • Jahr 2021
    • EAN 9781484271667
    • Format Kartonierter Einband
    • ISBN 1484271661
    • Veröffentlichung 21.07.2021
    • Titel Beginning Unity Editor Scripting
    • Autor Benny Kok
    • Untertitel Create and Publish Your Game Tools
    • Gewicht 435g
    • Herausgeber Apress
    • Sprache Englisch

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.
Made with ♥ in Switzerland | ©2025 Avento by Gametime AG
Gametime AG | Hohlstrasse 216 | 8004 Zürich | Schweiz | UID: CHE-112.967.470
Kundenservice: customerservice@avento.shop | Tel: +41 44 248 38 38