Bridging the Gap between Rendering and Simulation Frameworks

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Details

Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics.


Study in Computer Science Includes supplementary material: sn.pub/extras

Autorentext

As team leader and lead developer at the Institute for Man-Machine Interaction at the RWTH Aachen University, Nico Hempe has many years of practical experience in the areas of Virtual Reality and 3D simulation systems. His research work focuses on real-time rendering, data visualization and sensor simulation.


Inhalt
Concepts of a Sustainable System Structure and a Modern Rendering Framework Based on a Central Semantic Database.- Rendering Techniques for Intuitive Data Visualizations and Optical Sensor Simulations.- A Broad Range of Practical eRobotics Applications.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783658144005
    • Herausgeber Springer Fachmedien Wiesbaden
    • Anzahl Seiten 260
    • Lesemotiv Verstehen
    • Genre Software
    • Auflage 1st edition 2016
    • Sprache Englisch
    • Gewicht 442g
    • Untertitel Concepts, Approaches and Applications for Modern Multi-Domain VR Simulation Systems
    • Autor Nico Hempe
    • Größe H240mm x B168mm x T15mm
    • Jahr 2016
    • EAN 9783658144005
    • Format Kartonierter Einband
    • ISBN 3658144009
    • Veröffentlichung 16.06.2016
    • Titel Bridging the Gap between Rendering and Simulation Frameworks

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