Business games: contributing to learning in the corporate world

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In today's world, technology has been the weapon of choice for large corporations seeking to achieve major business goals. However, there is a secret to this that often goes unnoticed: people. How do they learn? How do they relate to other areas of the company? Communication and interaction between people and technological tools have been the learning channel for companies seeking high recognition in the business world.

Autorentext
Master's degree (MSc.) in Intelligence Technologies and Digital Design from PUCSP (2015), Bachelor's degree in Computer Science from the Adventist University Center of São Paulo (2010), Bachelor's degree in Computer Science from UNASP (2006). I work as IT Coordinator at Grupo Infravias Construção e Serviços Ltda, and I also work as a university professor.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09786209256479
    • Anzahl Seiten 96
    • Genre Technology
    • Sprache Englisch
    • Herausgeber Our Knowledge Publishing
    • Untertitel A market trend for learning, through collective interaction.DE
    • Größe H220mm x B150mm
    • Jahr 2025
    • EAN 9786209256479
    • Format Kartonierter Einband
    • ISBN 978-620-9-25647-9
    • Veröffentlichung 19.11.2025
    • Titel Business games: contributing to learning in the corporate world
    • Autor Mateus Filipe Domingos

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