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Cinema, Games and Advertising
Details
Just like cinema, games are an audiovisual product, but with the differential of interactivity with players. As a new media, electronic games have shown themselves to have great communicational potential, and the evolution of technology has led to the need to create a promotional strategy for games. Thus, taking as a reference the audiovisual strategies for advertising films according to Vanoye and Goliot-Lété (1994), this book seeks to analyse the changes that have occurred in the strategy and audiovisual aesthetics of the trailers for the Call of Duty game franchise, from the animations to the current live-action trailers.
Autorentext
Master's student on the Postgraduate Programme in Audiovisual Media and Processes in the Department of Film, Radio and TV at the School of Communications and Arts at the University of São Paulo (CTR/ECA-USP). Degree in Social Communication - Advertising from the Franciscan University Centre (Santa Maria, RS).
Weitere Informationen
- Allgemeine Informationen
- GTIN 09786208301439
- Genre Art
- Anzahl Seiten 64
- Herausgeber Our Knowledge Publishing
- Größe H220mm x B150mm x T5mm
- Jahr 2024
- EAN 9786208301439
- Format Kartonierter Einband
- ISBN 6208301432
- Veröffentlichung 17.11.2024
- Titel Cinema, Games and Advertising
- Autor Mariana Fagundes Goethel
- Untertitel Audiovisual strategies and aesthetics in Call of Duty trailers
- Gewicht 113g
- Sprache Englisch