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CLIL Methodology and Gamification for improving Learning
Details
The process of teaching and learning English as a foreign language needs improvement, and this study aims to address the effectiveness of CLIL and gamification in the educational context. The main objective is to gather relevant bibliographic information to verify whether the use of the CLIL methodology and games can have a positive impact on the productive skills of young learners of English as a foreign language. To achieve this, an in-depth examination of previous studies, general information, the advantages of the CLIL methodology, together with a variety of games and their potential contribution to improving oral and written communication skills is required. It is worth noting that there is a shortage of relevant literature and research on this particular topic in some South American countries, unlike other countries. Furthermore, the present research involved the collection and analysis of existing studies, which lends credibility to the findings. In particular, some aspects of Content and Language Integrated Learning (CLIL) and ganification have not been widely applied or known by teachers and students in South American educational institutions.
Autorentext
Rogger Mauricio Silva HerreraLaurea in Scienze dell'Educazione, con specializzazione in inglese. Master in Didattica Universitaria e Amministrazione dell'Educazione, Specialista in Progettazione del Curriculum per Competenze, Traduttore Certificato.
Weitere Informationen
- Allgemeine Informationen
- Sprache Englisch
- Anzahl Seiten 64
- Herausgeber LAP LAMBERT Academic Publishing
- Gewicht 113g
- Untertitel CLIL methodology and Gamification as educational approaches to support productive skills for EFL
- Autor Rogger Silva
- Titel CLIL Methodology and Gamification for improving Learning
- Veröffentlichung 03.05.2024
- ISBN 6207485610
- Format Kartonierter Einband
- EAN 9786207485611
- Jahr 2024
- Größe H220mm x B150mm x T4mm
- GTIN 09786207485611