Computational Models of Motivation for Game-Playing Agents

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The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players.

The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.


Focuses on three influential cognitive motives: achievement, affiliation, and power motivation Addresses practical issues for defining games, mini-games and in-game scenarios for virtual worlds Useful for game programmers and artificial intelligence researchers Includes supplementary material: sn.pub/extras

Inhalt

From Player Types to Motivation.- Computational Models of Achievement, Affiliation, and Power Motivation.- Game Playing Agents and Non-player Characters.- Achievement Motivation.- Profiles of Achievement, Affiliation, and Power Motivation.- Enemies.- Pets and Partner Characters.- Support Characters.- Evolution of Motivated Agents.- Conclusion and Future Work.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783319334578
    • Herausgeber Springer International Publishing
    • Anzahl Seiten 232
    • Lesemotiv Verstehen
    • Genre Software
    • Auflage 1st edition 2016
    • Sprache Englisch
    • Gewicht 518g
    • Autor Kathryn E. Merrick
    • Größe H241mm x B160mm x T19mm
    • Jahr 2016
    • EAN 9783319334578
    • Format Fester Einband
    • ISBN 3319334573
    • Veröffentlichung 30.09.2016
    • Titel Computational Models of Motivation for Game-Playing Agents

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