Computer Animation

CHF 72.75
Auf Lager
SKU
ANTF6A9CSLK
Stock 1 Verfügbar
Geliefert zwischen Fr., 27.02.2026 und Mo., 02.03.2026

Details

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.

In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered.


Autorentext
Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.

Klappentext

Provides the most current, detailed reference to computer animation programming.



Inhalt

Chapter 1: Introduction

Chapter 2: Technical Background

Chapter 3: Interpolating Values

Chapter 4: Interpolation-Based Animation

Chapter 5: Kinematic Linkages

Chapter 6: Motion Capture

Chapter 7: Physically Based Animation

Chapter 8: Fluids: Liquids & Gases

Chapter 9: Modeling and Animating Human Figures

Chapter 10: Facial Animation

Chapter 11: Behavioral Animation

Chapter 12: Special Models for Animation

Appendix A: Rendering Issues

Appendix B: Background Information and Techniques

Index

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09780124158429
    • Sprache Englisch
    • Auflage 3. A.
    • Größe H235mm x B191mm x T40mm
    • Jahr 2012
    • EAN 9780124158429
    • Format Fester Einband
    • ISBN 978-0-12-415842-9
    • Veröffentlichung 04.10.2012
    • Titel Computer Animation
    • Autor Parent Rick
    • Untertitel Algorithms and Techniques
    • Gewicht 1250g
    • Herausgeber Elsevier LTD, Oxford
    • Anzahl Seiten 535
    • Genre Informatik

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.
Made with ♥ in Switzerland | ©2025 Avento by Gametime AG
Gametime AG | Hohlstrasse 216 | 8004 Zürich | Schweiz | UID: CHE-112.967.470
Kundenservice: customerservice@avento.shop | Tel: +41 44 248 38 38