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Computer Animation Complete
Details
Informationen zum Autor Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure. A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. This is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete will help you work more efficiently and achieve better results. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference. A compilation of key chapters from the top MK computer animation books - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It includes chapters that provide CG Animators with a sampling of essential techniques that every 3D artist needs to create stunning and versatile images....
Autorentext
Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.
Klappentext
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. This is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete will help you work more efficiently and achieve better results. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference.
Zusammenfassung
A compilation of key chapters from the top MK computer animation books - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It includes chapters that provide CG Animators with a sampling of essential techniques that every 3D artist needs to create stunning and versatile images.
Inhalt
Part I: Introduction to Computer Animation
Introduction
Technical Background
Part II: Motion Capture Techniques
Motion Capture Primer
The Motion Data
Setting Up Your Character
Part III: Animating Substances
Animating Facial Features
Animating Solid Spaces
Animating Fluids and Gases
Animating Biology
Part IV: Other Methods
Point-Based Animation
X3D Event Animation and Interpolation
Part V: Animating with MEL for MAYA
Maya Under the Hood
MEL Animation
The Basics of MEL Commands
Examples Using MEL with Solid Body Dynamics
Examples Using MEL in Character Rigging
Weitere Informationen
- Allgemeine Informationen
- GTIN 09780123750785
- Sprache Englisch
- Größe H235mm x B27mm x T191mm
- Jahr 2009
- EAN 9780123750785
- Format Kartonierter Einband
- ISBN 978-0-12-375078-5
- Titel Computer Animation Complete
- Autor Rick Parent
- Untertitel All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
- Gewicht 1225g
- Herausgeber MORGAN KAUFMANN PUBL INC
- Anzahl Seiten 544
- Genre Informatik