Computer Animation Complete

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Details

Informationen zum Autor Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure. A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. This is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete will help you work more efficiently and achieve better results. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference. A compilation of key chapters from the top MK computer animation books - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It includes chapters that provide CG Animators with a sampling of essential techniques that every 3D artist needs to create stunning and versatile images....

Autorentext
Rick Parent is a Professor Emeritus in the Computer Science and Engineering Department of Ohio State University (OSU). As a graduate student, Rick worked at the Computer Graphics Research Group (CGRG) at OSU under the direction of Charles Csuri. In 1977, he received his Ph.D. from the Computer and Information Science (CIS) Department, majoring in Artificial Intelligence. For the next three years, he worked at CGRG first as a Research Associate, and then as Associate Director. In 1980 he co-founded and was President of The Computer Animation Company. In 1985, he joined the faculty of the CIS Department (now the Department of Computer Science and Engineering, or CSE) at Ohio State. Rick's research interests include various aspects of computer animation with special focus on animation of the human figure.

Klappentext

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. This is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete will help you work more efficiently and achieve better results. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference.


Zusammenfassung
A compilation of key chapters from the top MK computer animation books - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It includes chapters that provide CG Animators with a sampling of essential techniques that every 3D artist needs to create stunning and versatile images.

Inhalt

Part I: Introduction to Computer Animation

  1. Introduction

  2. Technical Background

    Part II: Motion Capture Techniques

  3. Motion Capture Primer

  4. The Motion Data

  5. Setting Up Your Character

    Part III: Animating Substances

  6. Animating Facial Features

  7. Animating Solid Spaces

  8. Animating Fluids and Gases

  9. Animating Biology

    Part IV: Other Methods

  10. Point-Based Animation

  11. X3D Event Animation and Interpolation

    Part V: Animating with MEL for MAYA

  12. Maya Under the Hood

  13. MEL Animation

  14. The Basics of MEL Commands

  15. Examples Using MEL with Solid Body Dynamics

  16. Examples Using MEL in Character Rigging

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09780123750785
    • Sprache Englisch
    • Größe H235mm x B27mm x T191mm
    • Jahr 2009
    • EAN 9780123750785
    • Format Kartonierter Einband
    • ISBN 978-0-12-375078-5
    • Titel Computer Animation Complete
    • Autor Rick Parent
    • Untertitel All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
    • Gewicht 1225g
    • Herausgeber MORGAN KAUFMANN PUBL INC
    • Anzahl Seiten 544
    • Genre Informatik

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