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Computer Games and Language Learning
Details
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation and development in the field of computer-assisted language learning, exploring relevant theories and providing practical evidence about the use of computer games in language learning.
"The increasing use of computer games represents a highly significant development in computer-assisted language learning. Computer Games and Language Learning is an essential text for researchers, educators, students, and all those who are interested in understanding how technology can support language learning.' - Jozef Colpaert, Director, The Institute for Language and Culture, The University of Antwerp, Belgium
Autorentext
Mark Peterson is Associate Professor in the Graduate School of Human and Environmental Studies at Kyoto University, Japan.
Inhalt
Foreword: Language, Learning, and Games; James Paul Gee 1. CALL and New Digital Technologies 2. Computer Games: Definition, Theories, Elements, and Genres 3. Computer Games and Learning 4. Computer Games and Language Learning: Theoretical Rationales 5. Early Research on the Use of Computer Games in CALL: An Overview 6. Recent Studies on Computer Gaming in CALL: An Analysis of Findings 7. The Use of an MMORPG Game in CALL: A Case Study 8. Conclusions and Future Directions
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781137005168
- Sprache Englisch
- Auflage 2013
- Größe H216mm x B140mm
- Jahr 2013
- EAN 9781137005168
- Format Fester Einband
- ISBN 978-1-137-00516-8
- Veröffentlichung 21.08.2013
- Titel Computer Games and Language Learning
- Autor M. Peterson
- Untertitel Digital Education and Learning
- Gewicht 3403g
- Herausgeber SPRINGER VERLAG GMBH
- Anzahl Seiten 167
- Lesemotiv Verstehen
- Genre Linguistics & Literature